Closed akincan-kilic closed 3 years ago
Are you using the steam version of the game?
Also, did you try the non-NVMe fast load?
The fast load mod that we do has been available for a long time and we just use their files that work for a lot of people. Though note that drive speed is not the only factor in your game booting fast. It's also CPU dependant, and it wouldn't surprise me if RAM speed also mattered.
I am using Steam version of the game.
I have tried with the non-NVMe version, I see the intro screen for like a second then I get back on being stuck on the loading screen.
Here are my PC specs,
All I can really see is maybe the RAM speed at 2400 MHz is to slow, I don't know nor can I test that.
Well the original loading times were made for PS3's hardware, so I really don't think I have an issue here, just idk... unlucky? What about the other issue that I talked about, the main issue that I opened. Also clicking any custom tuning on the left panel causes an issue.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at RSMods.MainForm.ListTunings_SelectedIndexChanged(Object sender, EventArgs e) in C:\projects\rscdlcenabler-2020edition\RSMods\UI.cs:line 1001
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
RSMods
Assembly Version: 1.1.24.0
Win32 Version: 1.1.24
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Rocksmith2014/RSMods/RSMods.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Net.Http
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
RocksmithToolkitLib
Assembly Version: 2.9.2.0
Win32 Version: 2.9.2.0
CodeBase: file:///C:/program%20files%20(x86)/steam/SteamApps/common/Rocksmith2014/RSMods/RocksmithToolkitLib.DLL
----------------------------------------
Newtonsoft.Json
Assembly Version: 12.0.0.0
Win32 Version: 12.0.1.22727
CodeBase: file:///C:/program%20files%20(x86)/steam/SteamApps/common/Rocksmith2014/RSMods/Newtonsoft.Json.DLL
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SevenZipSharp
Assembly Version: 0.64.3890.29348
Win32 Version: 0.64.3890.29348
CodeBase: file:///C:/program%20files%20(x86)/steam/SteamApps/common/Rocksmith2014/RSMods/SevenZipSharp.DLL
----------------------------------------
System.Management
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
zlib.net
Assembly Version: 1.0.3.0
Win32 Version: 1.0.3.0
CodeBase: file:///C:/program%20files%20(x86)/steam/SteamApps/common/Rocksmith2014/RSMods/zlib.net.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
This may fix the problem, but I have it set to give more details. Please report back with the information it gives. (Replace the EXE you have with this one)
https://drive.google.com/file/d/15uDqHCWZw3nEzHu2bTpyuuQgpZrkXEgQ/view?usp=sharing
I can now select without an issue with the exe you provided. Haven't tried the Exit menu option or the Custom Tones button though.
Oh those haven't been changed
But when you click on a tuning, do the boxes on the right fill up (with the string/ tuning values)
Yes, I sent it on my 3rd screenshot.
I was meaning these values
Yep they are
Oh okay good!
Now I just need to click the Add Custom Tones button for these to work right?
Yep. That's the button to tell the game to load the new ones.
I restored my original cache, after that I have clicked that button, now I am stuck on this screen:
Click this button, then readd the custom tuning mod
Just for caution, I have like 2000 DLC outside of the DLC folder I named ABC, those files hopefully won't be deleted b/c the program thinks they don't belong there?
The only folder we delete is the one we use to store all your SetAndForgetMods settings so we can keep a backup. Clicking the button should only delete those, and shouldn't touch your DLC.
Just don't put the DLC in the "Rocksmith2014\RSMods\Temp\cache.psarc_RS2014_Pc\" folder.
That worked flawlessly, thank you. Now If I only could figure out why Fast Load doesn't work for me :(
I have my Exit Game and Custom Tones enabled now.
Hit Control, and see if there are now 4 tick boxes for the Input Mode (the cable settings)
Hit Control, and see if there are now 4 tick boxes for the Input Mode (the cable settings)
Perfect! Okay, just making sure the mod fully applied.
Thank you for the title change!
Note: NullReferenceException fix in 561e6868722857548005fb03f6b1f72416a084e6
A quick question, I booted up the game and was just playing and I noticed that every string color is much lighter, how can I have the original colors back, I just want changes for the extended range tunings.
What does your RSMods.ini file look line. I want to compare the colors based on what our default colors (what should be the game's defaults) with yours. If anything our colors should look duller
[SongListTitles] Define Song List 1 Here SongListTitle_1 = Define Song List 1 Here SongListTitle_2 = Define Song List 2 Here SongListTitle_3 = Define Song List 3 Here SongListTitle_4 = Define Song List 4 Here SongListTitle_5 = Define Song List 5 Here SongListTitle_6 = Define Song List 6 Here [Keybinds] ToggleLoftKey = AddVolumeKey = VK_F2 DecreaseVolumeKey = VK_F1 ShowSongTimerKey = ForceReEnumerationKey = VK_F5 RainbowStringsKey = RemoveLyricsKey = [Toggle Switches] ToggleLoft = off AddVolume = on DecreaseVolume = on ShowSongTimer = off ForceReEnumeration = manual RainbowStrings = off ExtendedRange = on CustomStringColors = 2 Headstock = off Skyline = off GreenScreenWall = off ForceProfileLoad = on Fretless = off Inlays = off ToggleLoftWhen = manual LaneMarkers = off ToggleSkylineWhen = song Lyrics = off RemoveLyricsWhen = manual GuitarSpeak = off RemoveHeadstockWhen = song [String Colors] string0_N = ff4f5a string1_N = e2c102 string2_N = 1dacf9 string3_N = ff9216 string4_N = 3fcc0c string5_N = c825ed string0_CB = 00c68e string1_CB = ff4f5a string2_CB = e2c102 string3_CB = 1dacf9 string4_CB = ff9216 string5_CB = 3fcc0c [Mod Settings] ExtendedRangeModeAt = -5 CheckForNewSongsInterval = 5000 [Guitar Speak] GuitarSpeakDeleteWhen = GuitarSpeakSpaceWhen = GuitarSpeakEnterWhen = GuitarSpeakTabWhen = GuitarSpeakPGUPWhen = GuitarSpeakPGDNWhen = GuitarSpeakUPWhen = GuitarSpeanDNWhen = GuitarSpeakESCWhen = GuitarSpeakCloseWhen = GuitarSpeakOBracketWhen = GuitarSpeakCBracketWhen = GuitarSpeakTildeaWhen = GuitarSpeakForSlashWhen = GuitarSpeakWhileTuning = off [GUI Settings] CustomTheme = off ThemeBackgroundColor = F0FFFF ThemeTextColor = 000000
Try this:
Define Song List 1 Here
SongListTitle_1 = Define Song List 1 Here
SongListTitle_2 = Define Song List 2 Here
SongListTitle_3 = Define Song List 3 Here
SongListTitle_4 = Define Song List 4 Here
SongListTitle_5 = Define Song List 5 Here
SongListTitle_6 = Define Song List 6 Here
[Keybinds]
ToggleLoftKey =
AddVolumeKey = VK_F2
DecreaseVolumeKey = VK_F1
ShowSongTimerKey =
ForceReEnumerationKey = VK_F5
RainbowStringsKey =
RemoveLyricsKey =
[Toggle Switches]
ToggleLoft = off
AddVolume = on
DecreaseVolume = on
ShowSongTimer = off
ForceReEnumeration = manual
RainbowStrings = off
ExtendedRange = on
CustomStringColors = 2
Headstock = off
Skyline = off
GreenScreenWall = off
ForceProfileLoad = on
Fretless = off
Inlays = off
ToggleLoftWhen = manual
LaneMarkers = off
ToggleSkylineWhen = song
Lyrics = off
RemoveLyricsWhen = manual
GuitarSpeak = off
RemoveHeadstockWhen = song
[String Colors]
string0_N = ff0010
string1_N = ffc700
string2_N = 00a9ff
string3_N = ff7200
string4_N = 43ff00
string5_N = bf00ff
string0_CB = 00c68e
string1_CB = ff0010
string2_CB = ffc700
string3_CB = 00a9ff
string4_CB = ff7200
string5_CB = 43ff00
[Mod Settings]
ExtendedRangeModeAt = -5
CheckForNewSongsInterval = 5000
[Guitar Speak]
GuitarSpeakDeleteWhen =
GuitarSpeakSpaceWhen =
GuitarSpeakEnterWhen =
GuitarSpeakTabWhen =
GuitarSpeakPGUPWhen =
GuitarSpeakPGDNWhen =
GuitarSpeakUPWhen =
GuitarSpeanDNWhen =
GuitarSpeakESCWhen =
GuitarSpeakCloseWhen =
GuitarSpeakOBracketWhen =
GuitarSpeakCBracketWhen =
GuitarSpeakTildeaWhen =
GuitarSpeakForSlashWhen =
GuitarSpeakWhileTuning = off
[GUI Settings]
CustomTheme = off
ThemeBackgroundColor = F0FFFF
ThemeTextColor = 000000
That fixed it but now I have a very weird issue, idk if it's happening because of this but I am getting heavily lower fps depending on note count.
Usually I am fixed at 120 but now I get 20-30fps when 20+ notes appear... Before doing any of the RSMods my fps was fine. What could cause this?
When you open Rocksmith, does a console like program open? Like a black screen with some works on it about Steam?
No, never saw anything like that
Hmm, so it's not the debug console :eyes:
Also I feel like we are spamming this issue page here, maybe move over to like dc?
Yeah, Ffio#2221
Whenever I click
Add Custom Tunings
orAdd Exit Game option
at theSet and Forget Mods
tab, I can't load the game.I have my rocksmith installed on an M.2 NVMe SSD with 2.4GB Read and 1.1GB Write, yet I still can't use the
Fast Load
option, I just get stuck on the loading screen where the guitar pick is just looping its animation.So I restored the cache and I just wanted to enable the
custom tunings
and theexit game
options however, clicking any of these buttons glitches out my rocksmith with the exact same issue, where I have to sit on the loading screen forever with the pick.After clicking one of these options I never see the loading intros, so I am guessing that they enable the
Fast Load
option somehow...Also If I can get any help on why the Fast Load option doesn't work on my SSD that would be great.