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LudiDorici
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godot-websocket
A Godot Engine module implementing WebSocket client and server on most platform - INCLUDED IN GODOT. Repository left for historical reference only
MIT License
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I find that when use Godot WEbsocket Client connect to WebSocket Server implemented in other languages, sometimes the connection becomes unstable
#17
colorworlds
closed
4 years ago
1
Don't use subprotocols, update README.
#16
Faless
closed
4 years ago
0
Update client_ui.gd
#15
zaksnet
closed
4 years ago
0
Example into official documentation
#14
greenfox1505
closed
4 years ago
1
Update demos to 3.1
#13
Faless
closed
5 years ago
0
Using the demos against Godot 3.1
#12
crazedVic
closed
4 years ago
2
Update to new was_clean/code/reason on disconnect
#11
Faless
closed
6 years ago
0
Readme change
#10
AngelOnFira
closed
6 years ago
1
error: invalid new-expression of abstract class type 'LWSServer'
#9
nakoff
closed
6 years ago
1
Update to lws 2.4.1
#8
Faless
closed
6 years ago
0
Support Godot Multiplayer API
#7
Faless
closed
6 years ago
0
get_packet/get_var are no longer const
#6
Faless
closed
6 years ago
0
Add javascript WebSocketClient implementation
#5
Faless
closed
6 years ago
0
Receiving more than one message as if it were just one
#4
perdugames
closed
6 years ago
7
Data does not always get picked up?
#3
stubbsy345
closed
7 years ago
6
Error initiating connection in _ready() or _init()
#2
perdugames
closed
7 years ago
9
function to mask the message on the client
#1
perdugames
closed
7 years ago
4