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LunarTides
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Hearthstone.js
A console-based recreation of Hearthstone made in NodeJS
GNU General Public License v3.0
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Remove `readline-sync` dependency.
#365
LunarTides
closed
1 month ago
0
Use enums instead of union types
#364
LunarTides
opened
4 months ago
0
Use biome formatter instead of xo
#363
LunarTides
closed
5 months ago
0
Make `withSuppressed` unsuppress all suppressed events instead of the last one
#362
LunarTides
closed
9 months ago
0
Make card position known to game & the card
#361
LunarTides
opened
10 months ago
0
Unwanted issue, disappointment to all
#360
LunarTides
closed
10 months ago
1
Add a new type for hero power cards
#356
LunarTides
closed
10 months ago
0
Add armor to hero cards
#355
LunarTides
closed
10 months ago
0
Add excavate
#354
LunarTides
opened
11 months ago
0
Add quickdraw
#353
LunarTides
opened
11 months ago
0
Make names non-unique
#351
LunarTides
closed
11 months ago
0
Move heropower abilities into their own heropower cards
#350
LunarTides
closed
11 months ago
0
Make all constants name's uppercase
#349
LunarTides
closed
1 year ago
1
Add child classes for every card type
#347
LunarTides
closed
1 year ago
1
Merge helper files into function files
#345
LunarTides
closed
1 year ago
0
Singular wrapper for fs functions
#344
LunarTides
closed
1 year ago
0
Cache vanillacards.json file
#343
LunarTides
closed
1 year ago
0
New decks
#342
LunarTides
closed
12 months ago
0
fix: prevent eval commands in replay files
#341
LunarTides
closed
1 year ago
0
refactor: add compatibility with xo
#340
LunarTides
closed
1 year ago
0
Keep rng the same in replay files
#339
LunarTides
closed
1 year ago
0
Prevent eval commands from running in replay files
#338
LunarTides
closed
1 year ago
0
Fix finding outdated cards
#336
LunarTides
closed
12 months ago
1
CU: Always add "spellSchool" and "hpCost" to the blueprint
#335
LunarTides
closed
12 months ago
0
VCC: Add support for more than 1 tribe
#334
LunarTides
opened
1 year ago
0
Optimize `functions.color.fromTags`
#333
LunarTides
closed
1 month ago
0
Spawn in diy cards mid-game
#332
LunarTides
closed
1 year ago
0
Fix prince renathal bug
#331
LunarTides
closed
1 year ago
1
Refactor DIY 3 code
#330
LunarTides
opened
1 year ago
0
Move the infuse code away from the tick event
#329
LunarTides
closed
1 year ago
0
Verify version from header using semver when loading a log file
#328
LunarTides
closed
10 months ago
1
Implement loading scripts from cli
#327
LunarTides
opened
1 year ago
0
Rewrite `interact.info.printPlayerStats`
#326
LunarTides
closed
1 year ago
0
Add unit tests to all cards
#325
LunarTides
opened
1 year ago
1
Add better docstrings to functions / interact submodules
#324
LunarTides
opened
1 year ago
0
Reimplement hot reloading
#323
LunarTides
closed
10 months ago
1
Add docstrings to all new functions
#322
LunarTides
closed
10 months ago
0
Add eval to all scripts / tools
#321
LunarTides
closed
10 months ago
0
Change how minions are killed to not use `Game.killMinions`
#320
LunarTides
closed
1 year ago
1
feat: add example type
#319
LunarTides
closed
1 year ago
0
Add ALL keywords / abilities from vanilla
#318
LunarTides
opened
1 year ago
0
Add `Titan` keyword
#317
LunarTides
closed
12 months ago
0
Add `Forge` keyword
#316
LunarTides
closed
1 year ago
0
Add `Summoned When Drawn` keyword
#315
LunarTides
closed
1 year ago
2
Add example cards for all keywords / abilities.
#314
LunarTides
opened
1 year ago
0
DC: Validate all command arguments
#313
LunarTides
opened
1 year ago
0
Use `createWall` for all help messages.
#312
LunarTides
closed
1 year ago
0
DC: Reuse parts of the `showCards` for `showDeck`.
#311
LunarTides
opened
1 year ago
0
VCC: Get the hero power description from the vanilla card
#310
LunarTides
closed
1 year ago
0
Add a deckcode fixer script
#309
LunarTides
opened
1 year ago
0
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