Closed mrwill84 closed 12 months ago
我这边没复现出这个问题。你用的Nova是master branch的最新版吗?改过里面的东西吗?你的Unity是什么版本?
没改动过,今天下午下载. unity版本是2021.1.6f1 .master分支
首先,Syntax error while parsing lazy execution block.
说的应该不是regex或者Markdown的问题,lazy execution block(<| |>
里面的代码块)和文本会首先被parser分开,代码块里只有注释会用regex处理
你先试试重启Unity,然后清空存档,然后从头开始运行教程,看看这个bug会不会稳定出现,出现的时候(Unity暂停的时候)屏幕上显示的是哪句话
然后,既然报错里说正在parse的代码是show(陈高天, 'normal')
,你把tut02.txt
里的这一句删掉,看看会不会有同样的报错
话说你的操作系统是什么?也许macOS上Lua处理中文的方法不一样(但也不应该在这个陈高天的时候才报错。。)
mac 系统 ,挂载了 tut1的最后一句 ,这时候开始jump了
然后就是parse tut2里面的东西的时候
ParserException: Syntax error while parsing lazy execution block.
characterName: , displayName: , dialogue: 也可以显示角色立绘,对应的就是Hierarchy里的的
stage: Default, code:
__Nova.action_coroutine = coroutine.start(function()
Nova.coroutineHelper:AcquireActionPause()
action_before_lazy_block('')
-- Begin original code block
show(陈高天, 'normal', {0, -0.3, 0.4})
-- End original code block
action_after_lazy_block('')
Nova.coroutineHelper:ReleaseActionPause()
end)
Nova.DialogueEntryParser.ParseDialogueEntries (System.Collections.Generic.IReadOnlyList1[T] chunks) (at Assets/Nova/Sources/Core/ScriptParsing/DialogueEntryParser.cs:206) Nova.ScriptLoader.AddDeferredDialogueChunks (Nova.FlowChartNode node) (at Assets/Nova/Sources/Core/ScriptParsing/ScriptLoader.cs:233) Nova.GameState.MoveToNextNode (Nova.FlowChartNode nextNode) (at Assets/Nova/Sources/Core/GameState.cs:509) Nova.GameState.StepAtEndOfNode () (at Assets/Nova/Sources/Core/GameState.cs:483) Nova.GameState.Step () (at Assets/Nova/Sources/Core/GameState.cs:666) Nova.GameViewController.Step () (at Assets/Nova/Sources/Scripts/UI/Views/GameViewController.cs:105) Nova.GameViewInput.ClickForward () (at Assets/Nova/Sources/Scripts/UI/Dialogue/GameViewInput.cs:319) Nova.GameViewInput.OnPointerUp (UnityEngine.EventSystems.PointerEventData _eventData) (at Assets/Nova/Sources/Scripts/UI/Dialogue/GameViewInput.cs:234) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
稳定复现目前
var entries = DialogueEntryParser.ParseDialogueEntries(chunks); node.SetDialogueEntries(entries); 然后是 text = MarkdownCodePattern.Replace(text, @""); 从log上看 这句已经成功了
如果我删了 会崩在<| show(陈高天, 'cry') |> 改变一下立绘的表情 这句话
你试试用revert_lua_name
branch
跟 #60 有关,看样子这个PR改了之后在macOS上会有问题,等我们有空再考虑怎么改
看样子是这个问题,用了这个分支好了
Nova的大佬你们好: 非常nice的工程,我发现了一个问题不知道是不是都会出现
<| show(陈高天, 'normal', {0, -0.3, 0.4}) |>
show
也可以显示角色立绘,gaotian
对应的就是Hierarchy里的Characters/Gaotian
ParserException: Syntax error while parsing lazy execution block. characterName: , displayName: , dialogue: stage: Default, code: __Nova.action_coroutine = coroutine.start(function() Nova.coroutineHelper:AcquireActionPause() action_before_lazy_block('') -- Begin original code block show(陈高天, 'normal') -- End original code block action_after_lazy_block('') Nova.coroutineHelper:ReleaseActionPause() end) Nova.DialogueEntryParser.ParseDialogueEntries (System.Collections.Generic.IReadOnlyList`1[T] chunks) (at Assets/Nova/Sources/Core/ScriptParsing/DialogueEntryParser.cs:206) Nova.ScriptLoader.AddDeferredDialogueChunks (Nova.FlowChartNode node) (at Assets/Nova/Sources/Core/ScriptParsing/ScriptLoader.cs:233) 我debug 看到是个regex解析问题 ,但是我看一章也用了这个markdown的问题
([^
]*)` 我在网上的regex c#版也试了 应该是正常的 ,求助如何解决