Hey, I didn't see a contact link, so I am adding a not-issue.
I am actively working on an IO game that I am building and I have two question I need answered.
How would I add Box2d as a dependency for an Angular project?
Would Box2D be a good fit for my project?
Projects general premise is:
2D Spaceship combat simulation-lite with planets, gravity, ships etc etc.
Main physics needed: raycasts, impulse, newtonian physics, box collision.
You would add it like any other dependency. For example npm i @box2d/core for the core library.
Box2d only has one directional vector for gravity. So if you plan on having gravity towards a center, you'll have to implement that attraction yourself. Aside from that, you should be fine.
Hey, I didn't see a contact link, so I am adding a not-issue.
I am actively working on an IO game that I am building and I have two question I need answered.
Projects general premise is: 2D Spaceship combat simulation-lite with planets, gravity, ships etc etc. Main physics needed: raycasts, impulse, newtonian physics, box collision.