Source code for the Racesow mod for the Warsow game
Set sv_pure
to 2
to skip shaders in pure checks. Useful when having many
maps with repeated and potentially conflicting shaders.
Adds a paritcle trail that follow all players. Can be controlled with the following cvars.
cg_showPlayerTrails
- The partile lifetime in seconds, lower values give
shorter trails. Disable trails by setting this to 0
.cg_playerTrailsAlpha
- Initial opacity of the particles. 1.0
is opaque and
0
is transparent.cg_playerTrailsColor
- Color string of the form "r g b"
where r
, g
,
and b
are values from 0-1. Set r
, g
, or b
to -1
for a random
color. Set the string to "1"
to color each player individually.cg_playerTrailsSize
- Size of the spawned particles.Will automatically record race demos and name them according to
gametype/map/map_time_random
on map completion. Control with the following
cvars.
rs_autoRaceDemo
- Set 1 to enable automatic recording, 0 to disable.rs_autoRaceScreenshot
- Set 1 to automatically take a screenshot at finish
if rs_autoRaceDemo
is enabled.rs_ignoreTeleEffect
- Set to 1 to disable teleporter particles and sound.cg_showAcceleration
- sets SHOW_ACCEL
HUD variableROCKETACCEL
- Signed speed change when acceleration is above a certain
threshold. Intended to display speed gained from rocket jumps.JUMPSPEED
- Speed the player had at the last jump.MAX_ACCEL
- Theoretical maximum acceleration from strafing. Should be
compared against ACCELERATION
.CP<N>
- Time at the given checkpoint. <N>
can be a integer from 1 to 15.