Previously, the plugin spawned real armor stands into the world. This was slowing down bigger servers because every time a player hit an entity, a ticking armor stand was spawned for three seconds.
Now the plugin creates "fake entities" instead. Every time a player hits something, a packet is sent to the player(s) containing a "virtual" armor stand that never actually appears in the server's world and only exists on the client's screen.
This should cause a major performance improvement.
No more Protocollib
The plugin no longer depends on Protocollib. The packets are now handled with pure NMS.
Fake armorstands
Previously, the plugin spawned real armor stands into the world. This was slowing down bigger servers because every time a player hit an entity, a ticking armor stand was spawned for three seconds. Now the plugin creates "fake entities" instead. Every time a player hits something, a packet is sent to the player(s) containing a "virtual" armor stand that never actually appears in the server's world and only exists on the client's screen. This should cause a major performance improvement.
No more Protocollib
The plugin no longer depends on Protocollib. The packets are now handled with pure NMS.
Compatibity
Versions below 1.16.5 are no longer supported.