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MahjongRepository
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tenhou-python-bot
Bot for tenhou.net riichi mahjong server written in Python
MIT License
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Defence logic rework and various project improvements
#119
Nihisil
closed
3 years ago
0
Defence logic rework and various project improvements
#118
Nihisil
closed
3 years ago
0
Various improvements
#117
Nihisil
closed
5 years ago
0
Change encounter and melding logic, add data analysis stuffs
#116
jakehsiao
closed
5 years ago
2
Error while run mahjong.py
#115
NozomiWyane
closed
5 years ago
3
Account for honbas and riichi-bets when calculating possible hand cost
#114
bogachev-pa
closed
3 years ago
0
Improve logic to call shouminkan sets
#113
Nihisil
closed
5 years ago
0
Fix shanten calculation rules in regard with chiitoitsu consideration
#112
bogachev-pa
closed
5 years ago
0
Fixes for second level ukeire
#111
Nihisil
closed
5 years ago
0
When 1-shanten, consider possible hand cost
#110
bogachev-pa
closed
5 years ago
0
Wrong ukeire2 calculation
#109
bogachev-pa
closed
5 years ago
0
fix remaining tiles counting when calling melds #107
#108
bogachev-pa
closed
5 years ago
1
Crash when trying to call kan and no live tiles left in the wall
#107
bogachev-pa
closed
5 years ago
0
Crash. wait_to_ukeire
#106
Nihisil
closed
5 years ago
0
Crash. ukeire
#105
Nihisil
closed
5 years ago
0
Crash. kabe_tiles
#104
Nihisil
closed
5 years ago
1
Crash. choose_best_tanki_wait
#103
Nihisil
closed
5 years ago
0
Attack/defence rework
#102
bogachev-pa
closed
3 years ago
0
Consider making a suji-trap when choosing wait in tempai (for non-tanki waits)
#101
bogachev-pa
opened
5 years ago
0
Choose correct discard in tempai
#100
bogachev-pa
closed
5 years ago
0
Should call riichi refactoring
#99
bogachev-pa
closed
5 years ago
0
Improve melding rules for yakuhai strategy
#98
bogachev-pa
closed
2 years ago
0
Improve yakuhai and melding logic (#51, #88)
#97
bogachev-pa
closed
5 years ago
0
Various improvements
#96
Nihisil
closed
5 years ago
0
Don't consider suji traps when calling riichi on dora (except for 1 or 9 maybe)
#95
bogachev-pa
opened
6 years ago
0
don't call kan if it reduces ukeire (#49)
#94
bogachev-pa
closed
6 years ago
0
fix tiles counting for strategy activation decisions (#89)
#93
bogachev-pa
closed
6 years ago
0
Issue #70. Basic support for decisions logger
#92
Nihisil
closed
6 years ago
0
Additional riichi/damaten rules
#91
bogachev-pa
opened
6 years ago
0
When tile ukeire/ukeire2 is the same, choose the best one in regard with same-shanten improvements
#90
bogachev-pa
opened
6 years ago
1
Make chinitsu rules for opening hand stricter
#89
bogachev-pa
closed
6 years ago
0
Keep second pair when going to yakuhai atodzuke
#88
bogachev-pa
closed
5 years ago
1
avoid melding into agari if that's not good for hand building #85
#87
bogachev-pa
closed
6 years ago
0
Add tests for known bugs
#86
bogachev-pa
closed
6 years ago
0
Don't open to agari without yaku state when already in tempai with Formal Tempai strategy
#85
bogachev-pa
closed
6 years ago
0
Special melding rules for honitsu/chinitsu
#84
bogachev-pa
opened
6 years ago
0
Add damaten decision logic
#83
bogachev-pa
closed
6 years ago
1
Fix yakuhai tiles melding
#82
bogachev-pa
closed
6 years ago
0
implement basic chiitoitsu strategy (#57)
#81
bogachev-pa
closed
6 years ago
0
Allow switching between strategies with open hand
#80
bogachev-pa
opened
6 years ago
0
Yakuhai strategy does not correctly determine amount of valued tiles left in game
#79
bogachev-pa
closed
6 years ago
0
improve honitsu and add chinitsu strategies (#55)
#78
bogachev-pa
closed
6 years ago
0
Choose better tanki wait
#77
bogachev-pa
closed
5 years ago
0
Branch
#76
Nihisil
closed
6 years ago
0
Basic sanshoku/ittsu support
#75
bogachev-pa
closed
3 years ago
1
Improve open hand rules for tanyao
#74
Nihisil
opened
6 years ago
0
Improve tanyao strategy
#73
bogachev-pa
closed
6 years ago
0
Improve tanyao hand building
#72
Nihisil
closed
5 years ago
1
Add haitei handling logic
#71
bogachev-pa
opened
6 years ago
0
Add decisions logger
#70
Nihisil
closed
3 years ago
0
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