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MahjongRepository
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tenhou-python-bot
Bot for tenhou.net riichi mahjong server written in Python
MIT License
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Fix crash after chankan
#69
Nihisil
closed
6 years ago
0
Try to discard safe tiles in attack mode
#68
Nihisil
closed
3 years ago
1
Bot discard logic is too slow
#67
Nihisil
closed
6 years ago
0
When considering ukeire for open hand don't count tiles that don't suit our yaku
#66
bogachev-pa
closed
6 years ago
0
Implement scores for strategies
#65
bogachev-pa
opened
6 years ago
0
Consider total hand cost when making decision about formal tempai
#64
bogachev-pa
opened
6 years ago
1
Various small fixes for log reproducer
#63
Nihisil
closed
6 years ago
0
Oorasu and bot scores
#62
Nihisil
closed
3 years ago
0
Final waiting
#61
Nihisil
closed
5 years ago
1
Add additional values to tiles close to the dora
#60
Nihisil
closed
6 years ago
0
Implement damaten decision
#59
Nihisil
closed
6 years ago
2
Improve defense logic
#58
Nihisil
closed
3 years ago
1
Implement chitoitsu strategy
#57
Nihisil
closed
6 years ago
1
Implement toi toi strategy
#56
Nihisil
opened
6 years ago
0
Improve honitsu strategy
#55
Nihisil
closed
6 years ago
1
Change the way how we build our hand with tanyao strategy
#54
Nihisil
closed
6 years ago
0
Change open hand rules for tanyao
#53
Nihisil
closed
6 years ago
0
Improve first yakuhai tile skipping logic
#52
Nihisil
closed
2 years ago
2
Additional conditions for open hand
#51
Nihisil
closed
5 years ago
0
Change conditions for strategy activation
#50
Nihisil
closed
6 years ago
0
Improve call kan logic
#49
Nihisil
closed
6 years ago
0
Wrong structure hand with called kan
#48
Nihisil
closed
6 years ago
0
Wrong chosen tile to discard
#47
Nihisil
closed
6 years ago
1
Wrong chosen tile to discard
#46
Nihisil
closed
6 years ago
1
Add 'Formal Tempai' strategy
#45
bogachev-pa
closed
6 years ago
0
How to visualize the game (as shown in the .gif file)?
#44
likw99
closed
6 years ago
1
Fix #42
#43
0xrgb
closed
6 years ago
1
Logging error related to character set (Codepage)?
#42
0xrgb
closed
6 years ago
1
Is there a way to calculate the scores of players when a game finishes?
#41
josephchenhk
closed
6 years ago
2
Call kan set in riichi
#40
Nihisil
closed
6 years ago
0
Is there a way to see whether a discarded tile from an opponent player is changed tile or not?
#39
josephchenhk
closed
6 years ago
2
Score logs should consider seat wind tiebreaker
#38
0xrgb
closed
6 years ago
2
Support mjai protocol
#37
Nihisil
closed
6 years ago
0
Support hirosima game variation in terms of tenhou protocol
#36
Nihisil
closed
6 years ago
0
AI crashes when calling chankan
#35
0xrgb
closed
7 years ago
7
Bot should tsumogiri if he could
#34
0xrgb
closed
6 years ago
2
INFO prints dan instead of score
#33
0xrgb
closed
7 years ago
3
Bot crashed when calling kan set
#32
0xrgb
closed
7 years ago
3
When bot meld, logs are weird
#31
0xrgb
closed
7 years ago
3
Support AI plugins
#30
Nihisil
closed
6 years ago
6
Remove beautifulsoup4 dependency
#29
Nihisil
closed
7 years ago
0
Quick fix for the bug caused by AI's overhead
#28
0xsuu
closed
7 years ago
1
Fail to connect if AI takes a long time to load(~3s).
#27
0xsuu
closed
7 years ago
5
Handle KeyboardInterrupt exception
#26
Nihisil
closed
7 years ago
0
Implement Kuikae rule restrictions
#25
Nihisil
closed
7 years ago
0
Working with calling kan melds
#24
Nihisil
closed
7 years ago
0
Mark enemy tsumogiri discards
#23
Nihisil
closed
7 years ago
0
Try to improve bad waiting before riichi
#22
Nihisil
closed
7 years ago
0
Add basic strategies selection
#21
Nihisil
closed
7 years ago
0
Are these lines correct?
#20
ycdoit
closed
7 years ago
2
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