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Majrusz
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MajruszsProgressiveDifficultyMod
Minecraft modification that progressively increases the game difficulty over time.
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CrashReport from a conflict with EpicFight Mod
#60
Xablauzero
closed
3 years ago
2
[Suggestion] Add redstone to lucky drops from luckystone
#59
masternetra
closed
3 years ago
1
[Suggestion] Compatibility with Tinkers Construct
#58
masternetra
closed
3 years ago
3
Creeperlings crashing with bountiful baubles' phylactery charm
#57
Jackiecrazy
closed
3 years ago
1
Evoker totem feature no longer working
#56
NJL5390
closed
3 years ago
1
"Structures not correctly registered to flatlands generation" breaks datapacks in saves after first save and reload
#55
Darkmega18
closed
2 years ago
8
[suggestion]Add a recycle mechanism of item like "giant seed" and "lucky rock".
#54
rtxyd
closed
3 years ago
2
Crash on startup
#53
Blatts12
closed
3 years ago
1
Stuck on creating world screen with latest update
#52
bigbull646
closed
3 years ago
8
Big explosion crash on 0.6 update
#51
Blacksky649
closed
3 years ago
2
Create zh_cn.json
#50
qsefthuopq
closed
3 years ago
0
Mobs in structures that are assigned to it (Piglins in bastions, villagers in village, Illagers in mansion or even illagers durring raids) has vanila hp that is not modified
#49
toffi3
closed
3 years ago
2
Config File mistake
#48
nateheron
closed
3 years ago
1
[Suggestion] Bleeding effect should not hit players back when dealing damage
#47
ChromaPIE
closed
3 years ago
2
[Bug Report/Question] Skeletons in Undead army not seeing the player
#46
cyco20
closed
3 years ago
5
This will change the loot table being replaced
#45
litjohn50
closed
3 years ago
0
[Bug Report] Conflict with End Remastered
#44
litjohn50
closed
3 years ago
2
[Feature Request] "Bleeding" Add Config option to make bleeding deplete naturally
#43
ranenvious
closed
3 years ago
1
[Bug Report/Suggestion] Elite skeletons spawn only in light level 7 and below
#42
DeckerExpert
closed
3 years ago
3
Wither kill dropped 16 bags even though it was off.
#41
DaddyP1G
closed
3 years ago
1
Pillager's Wolves don't despawn like other hostile mobs after all players have left the area.
#40
NJL5390
closed
3 years ago
2
Updated mod to 1.16.5 forge version (part 1)
#39
Majrusz
closed
3 years ago
0
[Incompatibility] Mod crashing with Better Animals Plus mod
#38
sharlin073
closed
3 years ago
1
[Feature Request] Configuration for which dimension triggers modes
#37
CalaMariGold
closed
3 years ago
1
[Feature Request] "Bleeding" effect should have custom particle effects for all mobs and not just players
#36
Neko2n
closed
3 years ago
1
Crash on world load.
#35
CyberNewty
closed
3 years ago
1
Feature Request: Configurable increased global mob spawn rate based on game state
#34
Sadzony
closed
1 year ago
1
Datapack error on world loading
#33
Chofito
closed
3 years ago
1
Server crash with forge 1.16.5 36.00.13
#32
smith0358
closed
3 years ago
1
Elite Skeletons spawning in lit up caves & Mycelium biome (v. 0.4.1 | 1.16.4) (0.5.1)
#31
Petica98
closed
3 years ago
3
Feature Request: Damage based slowness + nausea on fall
#30
AzureMonument
closed
3 years ago
1
Feature Request: Blacklist entities from getting the bleed effect
#29
AzureMonument
closed
3 years ago
1
server crash with forge 1.16.5 version 36.0.26 and custom modpack
#28
thiccmeme
closed
3 years ago
1
Unbreakable Mobs Spawner
#27
wallxnr
closed
3 years ago
0
Feature request
#26
D-Bigboy-302
closed
3 years ago
1
(1.16.5) Difficulty Increase Message Not Appearing
#25
mcquestion
closed
3 years ago
1
how does this mod work in multiplayer?
#24
lordi-erez
closed
3 years ago
2
Crashes when Undead Army Spawns in
#23
PrussianFungus
closed
3 years ago
10
Spawners float in air from undead army event
#22
D-Bigboy-302
closed
3 years ago
1
Regular spiders apply poison in normal mode
#21
Nider001
closed
3 years ago
1
Treasure Bags from fishing and from undead army cannot be disabled
#20
AeiouEnigma
closed
3 years ago
3
Update 0.4.0
#19
Majrusz
closed
3 years ago
0
Elite Skeletons spawn too frequently in certain nether biomes
#18
NJL5390
closed
3 years ago
2
Zombified Piglin Groups in the nether spawn zombies instead of zombified piglins
#17
NJL5390
closed
3 years ago
2
Config to turn off Skykeeper structure?
#16
iamSleepl3ss
closed
3 years ago
1
Illusioners spawned in master mode are added to pillager raids
#15
Smokedeuch
closed
3 years ago
5
Client Singleplayer Crash When moving around in creative
#14
celsiusqc
closed
3 years ago
2
Update 0.3.2
#13
Majrusz
closed
3 years ago
0
Trying to cast to EntityLiving
#12
PaperTriangle
closed
3 years ago
2
Update 0.3.1
#11
Majrusz
closed
3 years ago
0
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