Take your weapon experience to the next level! With cool features like visible weapons, realistic jamming chance based on weapon durability, dropping equipped weapons on death, throwing weapons and holster animation, you get a more engaging and immersive gameplay experience. Check it out now!
The resource has been tested ONLY on Ox Core and ESX and ONLY with a restricted amount of players\
In order to allow the holster feature to work, the functions
Weapon.Disarm
and Weapon.Equip
have been slightly edited and appended after the existing ones\
Don't know if it was the best option, but its the one popped up in my head\
This also means that any update of ox_inventory
that invoves them, can break the script behavior
Put the script in your resource directory\
Ensure it after ox_inventory\
After the first start, restart the server (so the convar of sling can work properly)\
Open the config.lua
and read it carefully\
Set the weapons type to suit your tastes (or add other ones) in the data/weapons.lua
It seems its some kind of limitation of GTAV (as far as i know) If someone has some info about it, we will be very happy of receive a PR