This plugin lets you modify the properties of your park guests and staff members.
Here you can see the most basic information about the peep you've selected. The buttons do the following:
Activates the tool to select a guest or staff member.
Toggles wether a staff member is frozen in place or moving. Unfreezing sets the speed of the staff member automatically to 90.
Opens a text box where you can put in a new (longer than normally) name for your guest or staff member.
When you press this button, the screen will focus on the selected guest or staff member.
Remove the selected guest or staff member.
All the guests on the map will be selected, except the ones on rides.
Type: let's you change what kind of staff member it is.
Costume: changes the how the staff member looks, you can even turn them into guests!
Colour: changes the colour of the selected staff member's outfit, if possible.
X position: moves the selected staff member along the X axis on the map.
Y position: moves the selected staff member along the Y axis on the map.
Z position: moves the selected staff member along the Z axis on the map.
Speed: adjusts how fast a staff member is walking, adjustable from 1 to 255.
The multiplier lets you set increments by 1, 10 or 100 respectively.
Here you can change the colours of the attributes of the selected guest.
By checking the flags you can -for instance- force a guest to leave the park, or let him explode or let him paint a picture. Be sure to play around with all of the possibilities.
This window looks the same when the "all guests" button is pressed. The results are the same, but for ALL guests on the map, except for those on rides.
From version 23.1.1 on, the plugin is supported in multiplayer (on develop version, release version is not supported yet). To use it in a mulitplayer server you follow the installation topic below, but on the server side. When a client is connected to the server it will automatically download this plugin. The player needs permission to modify guests and staff, else the plugin will generate an error
The error message:
*.js
file into your /OpenRCT2/plugin
folder.
C:/Users/<YOUR NAME>/Documents/OpenRCT2/plugin
on Windows.This project is based on wisnia74's Typescript modding template and uses Nodemon, ESLint and TypeScript from this template.
cd
to change your current directory to the root folder of this project and run npm install
.openrct2.d.ts
TypeScript API declaration file in OpenRCT2 files and copy it to lib
folder (this file can usually be found in C:/Users/<YOUR NAME>/Documents/OpenRCT2/bin/
or C:/Program Files/OpenRCT2/
).
npm run build
(release build) or npm run build:dev
(develop build) to build the project.
(project directory)/dist
(documents)/OpenRCT2/plugins
rollup.config.js
.This project supports the OpenRCT2 hot reload feature for development.
enable_hot_reloading = true
in your /OpenRCT2/config.ini
.rollup.config.js
and change the output file path to your plugin folder.
C:/OpenRCT2/plugin/ProxyPather.js
./
instead of \
slashes!cd
to change your current directory to the root folder of this project.npm start
to start the hot reload server./OpenRCT2/bin/openrct2.com
executable to start OpenRCT2 with console and load a save or start new game../src/
, the server will compile ./src/registerPlugin.ts
and place compiled plugin file inside your local OpenRCT2 plugin directory.Don't touch app.js
, even though it's just an empty file. Its existence makes Nodemon happy, and Nodemon is what watches your files for changes & fires off new dev builds for hot reloading.
Thanks to wisnia74 for providing the template for this mod and readme.