Open steventylerseanherr opened 1 year ago
IIrc I think it was an issue with tangents, but I am not sure why. It occurs when you do any model edits?
yeah with added normal maps https://cdn.discordapp.com/attachments/1034630716287369276/1113591237526700122/image.png https://cdn.discordapp.com/attachments/1034630716287369276/1113591463717126205/image.png
and with vanilla normal maps: https://cdn.discordapp.com/attachments/1034630716287369276/1113596462534766645/The_Legend_of_Zelda_31.05.23_18.14.46.582.gif https://cdn.discordapp.com/attachments/1034630716287369276/1094041328318435388/SPOILER_The_Legend_of_Zelda_07.04.23_19.17.06.993.gif (not sure which one was which but one was edited the other wasnt)
sweet ill give it a try
seems its still inverted
they display right in ctr studio
but not ingame
if the vertex shader can flatout disable textures (by just not supporting them)
could it also invert the colors on textures?
ill test on a stage model next
no good normals still inverted on map models as well
also i looked at other vanilla normal maps to make sure mine was the right format
red at the right
cyan at the top
blue on the left
edit: i had an idea about this on discord https://discord.com/channels/1034629789128065044/1034630716287369276/1162288562725720064
not sure why but either resaving a model with normal maps or adding a normal map havent tested this much but im positive my normal maps are the same spec as albws but still results in inverted bumps (eg a bump outwards turns into a bump inwards or vice versa)