Closed IndieJoJo closed 9 months ago
By adding this the issue is fixed
`if use_input_actions: if output.x > 0: _update_input_action(action_right, output.x) Input.action_release(action_left)
else: _update_input_action(action_left, -output.x) Input.action_release(action_right)
if output.y > 0: _update_input_action(action_down, output.y) Input.action_release(action_up) else: _update_input_action(action_up, -output.y) Input.action_release(action_down)`
I'm sure he's talking about this:
And yes, i've tested the solution and it works.
Fixed with #62
By flicking the joystick to the opposite end, input is not released and both ui_left and ui_right can have assigned values at the same time, resulting in slowed and other unexpected movement of character.