MarcoFazioRandom / Virtual-Joystick-Godot

A simple virtual joystick for touchscreens, for both 2D and 3D games, with useful options.
MIT License
742 stars 80 forks source link
gdscript godot joystick touchscreen

Godot Virtual Joystick

A simple yet powerful virtual joystick for touchscreens in Godot, packed with useful options to enhance your game's mobile experience.

Godot Engine GitHub

๐ŸŽฎ Features

๐Ÿ“ธ Preview

๐Ÿš€ Quick Start

  1. Add the joystick to your scene
  2. Configure the options
  3. Use the following script to get started:
extends Sprite2D

@export var speed : float = 100
@export var joystick_left : VirtualJoystick
@export var joystick_right : VirtualJoystick

var move_vector := Vector2.ZERO

func _process(delta: float) -> void:
    # Movement using Input functions:
    move_vector = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
    position += move_vector * speed * delta

    # Rotation:
    if joystick_right and joystick_right.is_pressed:
        rotation = joystick_right.output.angle()

โš™๏ธ Options

Option Description
Joystick Mode Fixed, Dynamic, or Following
Dead Zone Size Minimum distance for output
Clamp Zone Size Maximum distance for output
Visibility Mode Always, Touchscreen Only, or When Touched
Use Input Actions Trigger input actions defined in Project Settings

๐Ÿ›  Setup Tips

  1. Create a CanvasLayer node named "UI" for all UI elements
  2. Add the Joystick scene as a child of the UI node
  3. Enable "Editable Children" to customize joystick appearance
  4. Refer to the example scene in the "Test" folder

๐Ÿ“˜ FAQ

Multitouch Issues?

Ensure these settings in Project -> Project Settings -> General -> Input Devices:

If other buttons don't work with this configuration, use TouchScreenButton instead of TextureButton.

Input.get_vector() Not Working?

โš ๏ธ Fixed in Godot 4.2.1

For earlier versions, use this workaround:

input_vector := Vector2.ZERO
input_vector.x = Input.get_axis("ui_left", "ui_right")
input_vector.y = Input.get_axis("ui_up", "ui_down")

๐Ÿค Contributing

Contributions are welcome! Feel free to submit issues or pull requests on the GitHub repository.

๐Ÿ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.


Made with โค๏ธ for the Godot community