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Markemp
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Cryengine-Converter
A c# program to convert Crytek files to Collada (XML) format
https://www.heffaypresents.com/GitHub/
GNU General Public License v2.0
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[ERROR] "Index was out of range" when attempting to convert a .chr file
#118
Clueless-Foolish-Surveyor
closed
1 year ago
4
Would be possible to have an autonomous exe?
#117
Naimas
closed
2 years ago
5
Conflict in chunk definition
#116
TxWhiskey
closed
2 years ago
3
Cryengine-Converter (cgf-exporter) dont work
#115
NomadX688
closed
2 years ago
11
Star Citizen Texture Paths are Wrong
#113
SMLudwig
closed
1 year ago
4
miscellaneous
#112
lonelyhawk
closed
2 years ago
0
Squasheddaeobjexport
#109
lonelyhawk
closed
2 years ago
0
Export submeshes as separate entities (COLLADA)
#108
lonelyhawk
opened
2 years ago
5
Squasheddaeobjexport
#107
lonelyhawk
closed
2 years ago
1
Sniper Ghost Warrior Contracts Mesh Bug Number 2
#106
gep5
opened
2 years ago
4
Sniper Ghost Warrior Contracts Head Mesh Bug
#105
gep5
closed
2 years ago
1
Star citizen 3.14 UV issues
#104
snowboundmage2
closed
2 years ago
3
-Fixed reading Bone Translations
#103
Kjasi
closed
2 years ago
0
Pendingchanges
#100
lonelyhawk
closed
2 years ago
1
Star Citizen CHR collada missing controller definition
#99
ventorvar
closed
2 years ago
2
Added check for #97
#98
ventorvar
closed
2 years ago
0
Invalid node with instance_geometry that references geometry that does not exist
#97
ventorvar
closed
2 years ago
1
Fix for Star Citizen Vert Colors, that are actually in a BGRA format.
#95
Kjasi
closed
2 years ago
2
Fix for missing Vertex Colors in DataStream_800 Star Citizen files, & Optional Material Name Prefix
#93
Kjasi
closed
2 years ago
1
IVONORMALS3 is Colors2 data (probably)
#92
Markemp
opened
2 years ago
1
Color updates
#91
Markemp
closed
2 years ago
0
Add additional flags to filter physics and material proxies
#90
ventorvar
closed
2 years ago
6
Maintain Original MatID and Rename MultiMat to .mtl name
#89
Baconator650
opened
2 years ago
5
Fix for COLLADA not exporting Vertex Colors when using tmpVertsUVs.
#88
Kjasi
closed
2 years ago
0
Issue 54 better mtls
#86
Markemp
closed
2 years ago
0
Fix for issue #72, infinite hang while exporting IVO files.
#85
Kjasi
closed
2 years ago
0
Added -notex option to allow skipping texture output
#84
ventorvar
closed
2 years ago
1
No texture option for assets
#83
vmxeo
closed
2 years ago
0
TGA texture linking support
#76
Kjasi
closed
2 years ago
0
Issue 65 ivo datastream
#75
Markemp
closed
2 years ago
0
ArcheAge "Version 801 of ChunkCompiledPhysicalProxies is not supported"
#74
0x795E69D8
opened
2 years ago
8
Bones from skin files have incorrect armature setup
#73
Kjasi
closed
3 months ago
9
Conversion freezes with 1.3.0 while processing Skin Files
#72
Kjasi
closed
2 years ago
4
Add support for Open3D Engine (O3DE)
#71
Markemp
opened
2 years ago
4
Hunt Showdown converted model files not showing anything in Blender
#70
sethlangel
closed
2 years ago
15
Texture Handling
#69
ventorvar
closed
2 years ago
0
Ventorvar tex handling
#68
Markemp
closed
2 years ago
1
Tex handling
#67
Markemp
closed
2 years ago
2
v1.3 release. Better #ivo file handling and overall improvements
#66
Markemp
closed
2 years ago
0
Unknown IVO Chunk Type in some Star Citizen .skin files
#65
kinshadow
closed
1 year ago
15
Texture handling
#64
ventorvar
closed
2 years ago
2
Trouble with UnZipping .pak files for Hunt Showdown
#63
sethlangel
closed
2 years ago
5
Pervasive "Conflict in Chunk definition" errors render mechs unable to be imported.
#62
MagusMachinae
closed
2 years ago
2
"Merged" Object and no Hierarchy
#61
Baconator650
opened
2 years ago
5
Blender Import Error
#60
Baconator650
closed
1 year ago
9
[REQUEST] Star Citizen Prefab and Object Container File XML to .DAE
#59
Baconator650
closed
2 years ago
8
Latest release generating invalid data in DAE
#58
vmxeo
closed
2 years ago
11
Wrongnestedtransformations
#57
lonelyhawk
closed
2 years ago
0
Export to .obj - the nested meshes are not transformed properly
#56
lonelyhawk
closed
2 years ago
3
Hunt Showdown support
#55
dkl77
closed
2 years ago
2
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