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MartianZoo
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solarnet
Solarnet, an open-source game engine for the board game Terraforming Mars. Pets, a specification language for game component behaviors in said game.
Apache License 2.0
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I can reuse the same trade fleet?
#62
kevinb9n
opened
1 year ago
0
make sure no `Temporary` instances get littered
#61
kevinb9n
opened
1 year ago
0
auto-narrowing instructions
#60
kevinb9n
opened
1 year ago
0
`-This` effects should get default intensity?
#59
kevinb9n
opened
1 year ago
0
Npc / world government terraforming
#58
kevinb9n
opened
1 year ago
0
just enqueueing a `Die` instruction should throw
#57
kevinb9n
closed
1 year ago
0
Refresh the rego script, swapping to bash and tidying up the rebuild loop
#56
dimo414
closed
1 year ago
1
Initialize a GitHub CI action - fixes #53
#55
dimo414
closed
1 year ago
1
repl count issue
#54
kevinb9n
opened
1 year ago
0
Set up CI GitHub Action
#53
dimo414
closed
1 year ago
0
`desc` defaults are taking type info into account weirdly
#52
kevinb9n
closed
1 year ago
1
Can place greenery next to opponent tile instead of your own
#51
kevinb9n
closed
1 year ago
0
Task priority
#50
kevinb9n
closed
1 year ago
1
Handle `replacesId` in card/etc. data
#49
kevinb9n
opened
1 year ago
0
Trigger types should support refinements
#48
kevinb9n
opened
1 year ago
1
Dirigibles and Psychrophiles
#47
kevinb9n
closed
1 year ago
1
Bug in list command
#46
kevinb9n
opened
1 year ago
1
Deterministic sorting exploration
#45
swankjesse
closed
1 year ago
0
Add an .editorconfig file
#44
swankjesse
closed
1 year ago
0
Use our own cartesian product
#43
swankjesse
closed
1 year ago
0
See what I can get to stacktrace, and handle the problem better
#42
kevinb9n
opened
1 year ago
0
REPL: a much better `list` command
#41
kevinb9n
opened
1 year ago
0
Think harder about how task ownership works
#40
kevinb9n
closed
1 year ago
2
REPL newgame did bad things
#39
kevinb9n
closed
1 year ago
1
Reference to unknown entry in log during rego demo in video
#38
Tembrel
closed
1 year ago
2
The "Cardbound problem" (class signature "linkages")
#37
kevinb9n
opened
1 year ago
1
More expressive defaults?
#36
kevinb9n
opened
1 year ago
0
Row-based milestones/awards
#35
kevinb9n
closed
1 year ago
1
Consider letting component types have properties after all <sigh>
#34
kevinb9n
opened
1 year ago
0
GreeneryTile default gain "fallback rule"
#33
kevinb9n
opened
1 year ago
2
How to handle transitioning Phases
#32
kevinb9n
closed
1 year ago
1
Current hack for card requirement could let the card's own tags help meet it
#31
kevinb9n
closed
1 year ago
1
In repl, allow reifying more concisely than repeating the entire instruction
#30
kevinb9n
opened
1 year ago
1
Handle `THEN` better
#29
kevinb9n
opened
1 year ago
1
Flaw with "amap" quantifier and ocean tiles (perhaps other cases too?)
#28
kevinb9n
opened
1 year ago
2
Finish invariants
#27
kevinb9n
closed
1 year ago
0
Handle type refinements in a more principled way
#26
kevinb9n
closed
1 year ago
2
"onion-layer" APIs are an unholy mess
#25
kevinb9n
closed
1 year ago
0
Counting tag types
#24
kevinb9n
opened
1 year ago
0
Actually run tests in javascript
#23
kevinb9n
opened
1 year ago
0
`ELSE`
#22
kevinb9n
opened
1 year ago
0
mandatory next action
#21
kevinb9n
closed
1 year ago
2
awards
#20
kevinb9n
opened
1 year ago
0
Prevent overpayment?
#19
kevinb9n
opened
1 year ago
0
Auto-specializing triggers
#18
kevinb9n
opened
1 year ago
1
Requirement high jinks
#17
kevinb9n
opened
1 year ago
0
Non-multiplying trigger
#16
kevinb9n
closed
1 year ago
0
Wild tag
#15
kevinb9n
opened
1 year ago
0
X
#14
kevinb9n
closed
1 year ago
1
OR triggers
#13
kevinb9n
opened
1 year ago
0
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