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LAGGED
Learning About Graphics and Game Engine Development
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Shader improvements for OpenGL
#27
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MartijnHagenaars
opened
1 year ago
MartijnHagenaars
commented
1 year ago
Some improvements that can be made to the shader class
[ ] Uniform locations should be cached
[ ] Location parameter should use a hashed string instead of an std::string
[x] Vertex, pixel and (optionally) tessellation shaders should be stored in their own unique files. These should later be encrypted/decrypted.
Some improvements that can be made to the shader class