MaslowCorporation / GTA-SAN-ANDREAS-VR

This is an implementation of Grand Theft Auto San Andreas, in VR, using UEVR
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Third Person Aiming #1

Closed allendgithub closed 4 months ago

allendgithub commented 4 months ago

Hey, I was wondering if it would be possible for you to implement better third person aiming/crosshairs in VR. Playing top down third person works really well in VR, with the exception of aiming, which is near impossible as the crosshairs don't appear at all. Would you be able to implement this somehow? The game runs great otherwise, but not being able to aim well makes it impossible to play at times. Thanks!

MaslowCorporation commented 4 months ago

Hi. this repo is a work in progress, and right now, it's just a tutorial on how to use the UEVR plugin from praydog, in the GTA trilogy. So far, I have not implemented anything code wise, the only thing I will implement a few weeks from now, is the ability to drive cars using the VR motion controllers and a virtual steering wheel. I'm busy working on something else right now, so I can't put my attention towards the plugin I want to create, but very soon, I will make a VR driving plugin for the trilogy, based on this plugin

https://github.com/mdovgialo/steam-vr-wheel

Hopefully, the modding community will take interest in the GTA trilogy soon...Fingers crossed ;-)

allendgithub commented 4 months ago

Do you know if anyone has developed a crosshair type aiming thing that could work in VR with San Andreas? Again, this is really the only thing the game needs at the moment to be fully 100% playable in top down third person VR, and I've been struggling to find it or anything close to it. People seem to be afraid to even discuss these games online anywhere in the same breath as UEVR, and it seems like such a simple fix that could make this game playable if implemented.

MaslowCorporation commented 4 months ago

Nobody has made a crosshair plugin so far, or I haven't heard about it. The reason why people seem to neglect the GTA trilogy VR modding scene, is because the trilogy is implemented in an unconventional way, using both Unreal Engine 4.26, and the old Renderware Engine of the OG GTA games. So many things are very complicated to implement. Rockstar Games seems to make things difficult on purpose, for some strange reason, so the VR modding community is ignoring the trilogy, unfortunately ;-) But, at least, the VR driving implementation shouldn't be hard to implement, from what I've seen so far.