Assuming you already have Alien: Isolation installed...
OpenCAGE.exe
and locate Alien: Isolation's AI.exe
The tools will automatically set themselves up on first launch, and any future updates will be automatically downloaded and applied if you are connected to the internet.
When you first launch OpenCAGE, you'll be presented with five options:
There's also functionality for creating/managing/restoring backups of levels, and reverting configurations and behaviour trees.
Check out the "roadmap" section below to learn more about upcoming features.
The docs are slowly being put together to explain a number of functions within the toolkit, however most should be pretty simple to understand through tooltips and added descriptions.
If there is a section missing from the docs currently that you'd like to see added, feel free to open an issue on GitHub and it will be prioritised. Additionally, join the Discord to get direct help from the community!
As this is a live project and something I'm developing in my free time, certain things may be unfinished or temperamental. Any in-development sections of the tools will always be labelled as such!
When you're importing/exporting content with OpenCAGE, the following tools are recommended for working with the files:
.GFX
files.DDS
filesOpenCAGE is a project that is constantly evolving - here's a vague roadmap of things I'm currently working towards, or have plans to start in the near future:
This is an ongoing project, supported financially by the community. I don't expect donations, but if you'd like to contribute you can do so via GitHub Sponsors, where a variety of options are available! Similarly, this project is fully open source, and any code contributions are welcome!
OpenCAGE includes libraries and code from the following 3rd party sources:
This code is used either with permission, or under license.
Additionally I'd like to thank Daniel Maciel, Ryan Gray, and Jeff for their help in expanding and testing the toolkit.
OpenCAGE is in no way related to (or endorsed by) Creative Assembly or SEGA.