Mattiny / yamms

Yet Another MultiMesh Scatter for Godot
MIT License
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Add MultiScatter which generates MultiMesh via density map. #27

Open Mattiny opened 1 week ago

Mattiny commented 1 week ago

Add a new type of MultiScatter which defines the area and excludes via density map.

The color shall provide information on how the chances are that the items spawns: white => 0% black => 100%

Note: In the first (current) implementation: An image shall be loaded into the editor. That's all. Later implementation might add a brush to draw / change the density map in the editor.