Add a new type of MultiScatter which defines the area and excludes via density map.
The color shall provide information on how the chances are that the items spawns:
white => 0%
black => 100%
Note: In the first (current) implementation: An image shall be loaded into the editor. That's all.
Later implementation might add a brush to draw / change the density map in the editor.
Add a new type of MultiScatter which defines the area and excludes via density map.
The color shall provide information on how the chances are that the items spawns: white => 0% black => 100%
Note: In the first (current) implementation: An image shall be loaded into the editor. That's all. Later implementation might add a brush to draw / change the density map in the editor.