MaximeVandegar / Papers-in-100-Lines-of-Code

Implementation of papers in 100 lines of code.
MIT License
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3d aes artificial-intelligence deep-learning diffusion-models educational gans generative-model implementation-of-research-paper inverse-rendering machine-learning meta-learning nerf neural-radiance-fields papers python pytorch reinforcement-learning research rl

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Papers in 100 Lines of Code

Implementation of papers in 100 lines of code.

Implemented papers

[Maxout Networks]
[Network In Network]
[Playing Atari with Deep Reinforcement Learning]
[Auto-Encoding Variational Bayes]
[Generative Adversarial Networks]
[Conditional Generative Adversarial Nets]
[Adam: A Method for Stochastic Optimization]
[NICE: Non-linear Independent Components Estimation]
[Deep Unsupervised Learning using Nonequilibrium Thermodynamics]
[Variational Inference with Normalizing Flows]
[Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks]
[Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)]
[Adversarially Learned Inference]
[Improved Techniques for Training GANs]
[Gaussian Error Linear Units (GELUs)]
[Least Squares Generative Adversarial Networks]
[Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks]
[Adversarial Feature Learning]
[Self-Normalizing Neural Networks]
[Deep Image Prior]
[On First-Order Meta-Learning Algorithms]
[Sequential Neural Likelihood]
[On the Variance of the Adaptive Learning Rate and Beyond]
[Optimizing Millions of Hyperparameters by Implicit Differentiation]
[Implicit Neural Representations with Periodic Activation Functions]
[Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains]
[Denoising Diffusion Probabilistic Models]
[Likelihood-free MCMC with Amortized Approximate Ratio Estimators]
[NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis]
[Multiplicative Filter Networks]
[Learned Initializations for Optimizing Coordinate-Based Neural Representations]
[FastNeRF: High-Fidelity Neural Rendering at 200FPS]
[KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs]
[PlenOctrees for Real-time Rendering of Neural Radiance Fields]
[NeRF--: Neural Radiance Fields Without Known Camera Parameters]
[Gromov-Wasserstein Distances between Gaussian Distributions]
[Plenoxels: Radiance Fields without Neural Networks]
[InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering]
[Instant Neural Graphics Primitives with a Multiresolution Hash Encoding]
[K-Planes: Explicit Radiance Fields in Space, Time, and Appearance]
[FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization]