I might be able to do this by toggling the collision of all nodes labelled "circle" when I am moving one circle. Loop through all, check if it's the actively collided one. If it is not, then disable collision. Re-enable collision on everything when no longer dragging.
I might be able to do this by toggling the collision of all nodes labelled "circle" when I am moving one circle. Loop through all, check if it's the actively collided one. If it is not, then disable collision. Re-enable collision on everything when no longer dragging.