Open McAwl opened 2 years ago
When you sent debug to show collisionshapes you can see all sorts of weird and huge shapes being created, some aligned with meshes created during vehicle explosions, some not. create_convex_collision doesn't seem to be working too well. A Godot bug?
Solution is to build the exploded mesh collision shapes when the player is first added to the scene, but disable first.
Problem seen using 4 players during slo mo explosions. Problem may be 4 viewports and all the mesh collisions etc. Maybe too many particles also.
How do you debug this in Godot? What is the problem?
Fix ideas: