Open McAwl opened 2 years ago
In the meantime send a random cluster of bombs within the red light area, and expand the light area. Can we shape the light to be more like a ring?
Or could use this?
https://godotshaders.com/shader/influence-area-displaying-shader/
Maybe 2 or 3 circles depending on how many players
Or we could add a mesh below the bomb which is invisible but casts a shadow - of an "X".
On this page is says "Select your MeshInstance node, go to the Inspector's GeometryInstance section then set the shadow mode to Shadows Only. Make sure your mesh doesn't have a transparent material attached to it. Otherwise, it won't cast any shadows."
https://godotengine.org/qa/84156/invisible-mesh-object-that-casts-shadows
Or maybe this?
This is hard to do: it's called decal projection. See: https://godotforums.org/discussion/20974/image-projection-on-3d-surface
Planned feature for Godot 4 - or is it already working? Can add a texture to a spotlight. Maybe move to Godot 4?