[X] Always check you are using the latest version of these mods and its dependencies
[X] Remove known problematic rendering mods such as Optifine, Sodium and others
Version-Loader
1.20.1-fabric
Moonlight Lib Version
moonlight 1.20-2.8.57
Issue Detail
I tried using a DynServerResourcesGenerator to dynamically add tags to my mod's fluids, using dynamicPack#addTag. When it looked like the tags hadn't been registered in-game, I went to look at the code:
The if statement tries pluralizing the tag folders when needed, but it misses fluids, which are saved under tags/fluids. The debug resource dump shows that the dynamic tags do indeed get saved under the incorrect tags/fluid.
Log Attachment
N/A
OPTIONAL: To Produce
1) Use DynamicDataPack#addTag to add a fluid tag, and implement any distinctive functionality based on it.
2) The distinctive functionality will not trigger
3) Check the debug resource dump to find the tags are generated under tags/fluid instead of tags/fluids.
BEFORE CONTINUING:
Version-Loader
1.20.1-fabric
Moonlight Lib Version
moonlight 1.20-2.8.57
Issue Detail
I tried using a
DynServerResourcesGenerator
to dynamically add tags to my mod's fluids, usingdynamicPack#addTag
. When it looked like the tags hadn't been registered in-game, I went to look at the code:The if statement tries pluralizing the tag folders when needed, but it misses fluids, which are saved under
tags/fluids
. The debug resource dump shows that the dynamic tags do indeed get saved under the incorrecttags/fluid
.Log Attachment
N/A
OPTIONAL: To Produce
1) Use
DynamicDataPack#addTag
to add a fluid tag, and implement any distinctive functionality based on it. 2) The distinctive functionality will not trigger 3) Check the debug resource dump to find the tags are generated undertags/fluid
instead oftags/fluids
.OPTIONAL: Which mods are affected?
No response