MehVahdJukaar / Moonlight

GNU General Public License v3.0
53 stars 28 forks source link

[🐞]: A warning appears when it already appears directly in the world #180

Closed KaxelDreamhack123 closed 11 months ago

KaxelDreamhack123 commented 11 months ago

BEFORE CONTINUING:

Version-Loader

1.20.1-forge

Moonlight Lib Version

1.20-2.8.67

Issue Detail

The following kind of warning appears: [20:41:32] [Chunk Render Task Executor #4/WARN]: Class net.mehvahdjukaar.moonlight.api.client.model.forge.BakedQuadBuilderImpl does not support optimized vertex writing code paths, which may cause reduced rendering performance

I understand the fact that I have optimizing mods like Embeddium, Radium, Starlight, Fix gpu Memory leak, Smooth Chunk and others, it just doesn't make much sense to play good modpacks without these mods. I also decided to check if the problem is related to Smooth Chunk and no, it is not related, because after removing this mod, the problem persisted. I am not sure that this warning will remind you of itself during the passage of the game, in the sense that performance will decrease, but optimization is extremely important to me, perhaps you are familiar with this problem and I would be very glad to hear your opinion on this matter.

It's funny that after the recent update of the Supplementaries, the OpenGL 1802 error clogging the log (I don't remember exactly) disappeared when I was playing with the Excalibur resource pack

Log Attachment

latest.log

OPTIONAL: To Produce

Install all the mods listed below, launch the world and check the log.

OPTIONAL: Which mods are affected?

MehVahdJukaar commented 11 months ago

That is unrelated to your issue. Its a WARN after all and a harmless one. your error comes from sound physics

KaxelDreamhack123 commented 11 months ago

That is unrelated to your issue. Its a WARN after all and a harmless one. your error comes from sound physics

Do you mean the OpenGL error? To be more precise, this is OpenGL 1282. I tried to remove Sound Physics from mods and the error still remained, but as soon as I remove the Excalibur resource pack, the error clogging my log disappeared. I think that describing this problem here would be inappropriate, so I'll try to fix it myself.

MehVahdJukaar commented 11 months ago

so is this solved? the log you sent doesnt even have the GL 1802 error you are talking about

KaxelDreamhack123 commented 11 months ago

so is this solved? the log you sent doesnt even have the GL 1802 error you are talking about

Oh, forgive my inattention. I have sent you different latest.log files. The OpenGL error is 1282, not 1802, I just forgot its name. Now this error haunts me when I have removed half of the mods responsible for adding blocks, etc. The problem really seems to be a conflict between the resource pack and one of the mods, although I have not seen this before. I tried to remove all mods, leaving only the Excalibur resource pack and there is no OpenGL error. latest.log

KaxelDreamhack123 commented 11 months ago

Yeah. The problem is with oculus.

KaxelDreamhack123 commented 11 months ago

Yeah. The problem is with oculus.

The most remarkable thing is that after installing the shaders (in my case, Complementary Reimagined_r5.1.1 OpenGL error 1282 disappears, it's some kind of black magic.

KaxelDreamhack123 commented 11 months ago

I just accidentally decided to install shaders and at the same time updated the Supplementaries mod and decided to launch the world, then the error disappeared, but I did not think that the devil lies in deeper details...