Merec / DAoC-MapCreator

Generate Dark Age of Camelot (DAoC) maps using the game client.
GNU General Public License v2.0
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Keep's Missing #6

Open teehehe opened 1 year ago

teehehe commented 1 year ago

Can I get some guidance on how to make the keeps/towers display? I am using the code and not the released build but the keep's are not displayed just a gray square.
missingkeep

Merec commented 1 year ago

Hey!

The grey square is the ground texture.

Since the keeps can have multiple stages/levels/sizes and are destroyable they are not stored as plain models. They are put together out of multiple parts which I haven't figured out to display correctly....

teehehe commented 1 year ago

Awesome! Thanks for the reply is there a way to put a "fake" Image there? or change that color to white to know its a structure?

Merec commented 1 year ago

I don't know if the keeps still have placeholders in the list of structures of the zone (the log may help figuring this out) I so, you can add an image replacement in data\prerendered\objects naming the file the same name as the original nif would have.

teehehe commented 1 year ago

I dont think they are this was basically the list from the log and i replaced them all just to see and they all visuaully changed but not the keep area files

teehehe commented 1 year ago

polygons

teehehe commented 1 year ago

If I could just change the color of the box to something else I could manually edit the images after mapping it just I cant see them being color blind its extremely hard to see that area basically