MapCreator
Generate Dark Age of Camelot (DAoC) maps using the game client.
Please note
- The map rendering is very expensive, produces a high load of CPU and uses a lot memory! This depends on the map size!
- It is recommended to use the map dimensions of 2^x, this means: 512, 1024, 2048, 4096. DAoC itself uses 2^16.
- Don't try to create maps larger than 8096 pixels, the data is too much to handle....
Requirements
Following should be no longer needed after I updated the Magick.NET library:
You need to install .NET 4.0: Visual C++ Redistributable for
x64 or x86 to run Magick.NET which is required to get any result.
Changelog
2017-10-01
2015-08-23
- Fixed crash when fixtures have wrong coordinates (thanks to HunabKu for reporting!)
2014-02-16
- bug fix in image replacement
- added image replacement examples for relic temples
- found some trees that are nor marked as trees (please report if you find more)
- changed all opacity to transparency fields to be more clear
- added option to set tree transparency per map
- reset settings, too many changes to convert them
Older changes
- added fixtures rendering
- added tree rendering
- full rewrite of the bound-calculation
- full rewrite of the water-calculation
- UI improvements
- fixed wrong calculations
- optimized default settings
- rewrote bounds generator, now there will be no more flood fills
- optimized river rendering
- add lava and a texture to water
My special thanks go to Schaf, Metty and Leodagan who helped me out a lot!