RE: 'Build a 3D Scene for mixed reality in Unity'.
I am unable to deploy 3D scene to Hololens 2.
DeviceSimulator.sln is running fine and connecting to MS Azure services.
Expecting request for Hololens 2 pin from Visual Studio as it's my first deployment this registration. App title BladeMR therefore not appearing in Hololens 2.
Using the following:
Unity 2020.3.8f1, UWP (USB device connect, C++ v142, Windows 10 SDK 10.0.18362.0, Windows 11 SDK 10.0.22000.0), IL2CPP, OpenXR, MRTK
Visual Studio 2022
Desktop dev C++
Game dev with Unity
I have 2 questions:
Does SimulatorDevice.sln only work with USB connection, not wifi?
From Unity is it not possible to Build using UWP x64 and create VS .sln, hence we only use the .sln provided? If so, then wouldn't the 3 options for 'Deploy to Hololens 2, test, uninstall' included in mslearn-adt-in-unity 2nd, 3rd, 4th exercises (https://docs.microsoft.com/en-us/learn/paths/build-mixed-reality-azure-digital-twins-unity/) each run only the provided VS .sln? If not, I guess my set-up for Unity/Build noted above needs fixing. Please advise.
RE: 'Build a 3D Scene for mixed reality in Unity'. I am unable to deploy 3D scene to Hololens 2. DeviceSimulator.sln is running fine and connecting to MS Azure services. Expecting request for Hololens 2 pin from Visual Studio as it's my first deployment this registration. App title BladeMR therefore not appearing in Hololens 2.
Using the following:
I have 2 questions:
Does SimulatorDevice.sln only work with USB connection, not wifi?
From Unity is it not possible to Build using UWP x64 and create VS .sln, hence we only use the .sln provided? If so, then wouldn't the 3 options for 'Deploy to Hololens 2, test, uninstall' included in mslearn-adt-in-unity 2nd, 3rd, 4th exercises (https://docs.microsoft.com/en-us/learn/paths/build-mixed-reality-azure-digital-twins-unity/) each run only the provided VS .sln? If not, I guess my set-up for Unity/Build noted above needs fixing. Please advise.
Thank you.