A C++ header-only fixed-point math library. "fpm" stands for "fixed-point math".
It is designed to serve as a drop-in replacement for floating-point types and aims to provide as much of the standard library's functionality as possible with exclusively integers. fpm
requires C++11 or higher.
fpm
is designed to guard against accidental conversion to and from floats and supports many of the standard C++ maths functions, including trigonometry, power and logarithmic functions, with performance and accuracy generally comparable to alternative libraries.
There are several reasons why you can not or choose not to use floating-point math, but still want a similar type:
If any of these reasons apply for you, and your problem domain has a clearly outlined range and required resolution, then fixed-point numbers might be a solution for you.
To use fpm
, include its header <fpm/fixed.hpp>
and use the fpm::fixed_16_16
, fpm::fixed_24_8
or fpm::fixed_8_24
types as if they were native floating-pointer types:
#include <fpm/fixed.hpp> // For fpm::fixed_16_16
#include <fpm/math.hpp> // For fpm::cos
#include <fpm/ios.hpp> // For fpm::operator<<
#include <iostream> // For std::cin, std::cout
int main() {
std::cout << "Please input a number: ";
fpm::fixed_16_16 x;
std::cin >> x;
std::cout << "The cosine of " << x << " radians is: " << cos(x) << std::endl;
return 0;
}
To use the fixed-point equivalents of the <math.h>
functions such as sqrt
, sin
and log
, include the header <fpm/math.hpp>
.
To stream fixed-point values to or from streams, include the header <fpm/ios.hpp>
.
Please refer to the documentation for detailed information how to use fpm
, or skip straight to the performance or accuracy results.
This library is a work-in-progress. We welcome any contributions that improve the functional coverage or the performance or accuracy of the mathematical functions.
See the LICENSE file