SCP:SL plugin that adds a Risk-Reward mechanic to the in-game coin. Whenever you flip a coin a 'random' effect will happen depending on the coinflips outcome.
Whenever a player flips a coin and it lands on heads one of the following will happen:
Whenever someone flips a coin and it lands on tails one of the following will happen:
The plugin will prevent the spawns of a specified amount of coins around the map.
The plugin will replace a specified amount of the chosen item (by default SCP-500) with a coin in the SCP pedestals.
The plugin will assign a random amount of uses to every thrown coin. This amount can be read or set with a command. If a coin runs out of uses it breaks.
coinuses get player 5
, coin uses set player 4
, coinuses set serial 10
better_cf:
# Whether or not the plugin should be enabled. Default: true
is_enabled: true
# Whether or not debug logs should be shown. Default: false
debug: false
# The amount of base game spawned coins that should be removed. Default: 4
default_coins_amount: 4
# The ItemType of the item to be replaced with a coin and the amount to be replaced, the item is supposed to be something found in SCP pedestals.
item_to_replace:
SCP500: 2
# The boundaries of the random range of throws each coin will have before it breaks. The upper bound is exclusive.
min_max_default_coins:
- 1
- 4
# Time in seconds between coin toses.
coin_cooldown: 5
# The duration of the broadcast informing you about your 'reward'. Default: 3
broadcast_time: 3
# The duration of the map blackout. Default: 10
map_blackout_time: 10
# The fuse time of the grenade falling on your head. Default: 3.25
live_grenade_fuse_time: 3.25
# List of bad effects that can be applied to the players. List available at: https://exiled-team.github.io/EXILED/api/Exiled.API.Enums.EffectType.html
bad_effects:
- Asphyxiated
- Bleeding
- Blinded
- Burned
- Concussed
- Corroding
- CardiacArrest
- Deafened
- Decontaminating
- Disabled
- Ensnared
- Exhausted
- Flashed
- Hemorrhage
- Hypothermia
- InsufficientLighting
- Poisoned
- PocketCorroding
- SeveredHands
- SinkHole
- Stained
- Traumatized
# List of good effects that can be applied to the players. List available at: https://exiled-team.github.io/EXILED/api/Exiled.API.Enums.EffectType.html
good_effects:
- BodyshotReduction
- DamageReduction
- Invigorated
- Invisible
- MovementBoost
- RainbowTaste
- Scp1853
- Scp207
- Vitality
# The % chance of receiving a Facility Manager keycard instead of a Containment Engineer one.
red_card_chance: 15
# The kick reason.
kick_reason: 'The coin kicked your ass.'
# The chance of these good effects happening. It's a proportional chance not a % chance.
keycard_chance: 20
medical_kit_chance: 35
tp_to_escape_chance: 5
heal_chance: 10
more_hp_chance: 10
hat_chance: 10
random_good_effect_chance: 30
one_ammo_logicer_chance: 1
lightbulb_chance: 15
pink_candy_chance: 10
bad_revo_chance: 5
empty_hid_chance: 5
force_respawn_chance: 15
size_change_chance: 20
# The chance of these bad effects happening. It's a proportional chance not a % chance.
hp_reduction_chance: 20
tp_to_class_d_cells_chance: 5
random_bad_effect_chance: 20
warhead_chance: 10
lights_out_chance: 20
live_he_chance: 30
troll_gun_chance: 50
troll_flash_chance: 50
scp_tp_chance: 20
one_hp_left_chance: 15
primed_vase_chance: 20
shit_pants_chance: 40
fake_cassie_chance: 50
turn_into_scp_chance: 30
inventory_reset_chance: 20
class_swap_chance: 10
instant_explosion_chance: 10
player_swap_chance: 20
kick_chance: 5
spect_swap_chance: 10
tesla_tp_chance: 15
inventory_swap_chance: 20
handcuff_chance: 10
random_teleport_chance: 15