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MilosLukic
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Godot-Navigation-Lite
Godot plug&play implementation of detour. It allows user to have multiple navigation meshes, fast cached obstacles, and realtime navmesh changes.
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ignore godot-generated files in the docs folder
#17
EamonnMR
opened
2 years ago
1
Will this work with Navigation2D and TileMap?
#16
agmcleod
opened
3 years ago
0
cross NavMeshes find_path()
#15
alan-man
opened
3 years ago
0
Fixed missing DT_STRAIGHTPATH_ALL_CROSSINGS option
#14
Pyredrid
opened
3 years ago
1
Issue Baking navmesh Procedural Generation
#13
NovaCodee
opened
3 years ago
1
Android compability?
#12
Maxteke
opened
3 years ago
0
find_path returns wrong path
#11
Favkis
opened
3 years ago
5
Bake navmesh doesn't do anything
#10
Favkis
opened
3 years ago
3
Build for IOS?
#9
Krosh
closed
3 years ago
1
Add Github Actions for all platforms (Windows, Linux & macOS)
#8
2shady4u
closed
3 years ago
1
Fix for changing auto_object_management at runtime
#7
DonRomano
closed
3 years ago
0
Changing auto_add_remove_objects property at runtime has no effect
#6
DonRomano
opened
3 years ago
1
Y axis elevation doesn't add path points
#5
rustwork
opened
4 years ago
3
Incorrect paths/no paths being returned in unknown circumstances
#4
SgtLion
opened
4 years ago
8
Can't bake
#3
BohdanZoshchenko
opened
4 years ago
5
Fix build warnings by proper casting
#2
2shady4u
closed
4 years ago
0
Replace icons and update ignore
#1
2shady4u
closed
4 years ago
0