Open Mind-Interfaces opened 9 months ago
GOAL: Player must capture rams without getting defeated.
Initial asset placement. ( This means creating the game asset file at the requested location. )
Utilize the corresponding art sprite sheets, or render new assets if overly inspired.
# Load images kael_image = load_image('../IMG/CHAR/kael_sprite.png') ram_image = load_image('../IMG/NPC/ram_sprite.png') background_image = load_image('../IMG/BACKGROUND/forest_background.png') powerup_image = load_image('../IMG/SPRITE/powerup_sprite.png') # Power-up sprite
same deal as LVL-01.. updated kael to lily sprite
This is the "Ram Hunt" mini-game.
GOAL: Player must capture rams without getting defeated.
Initial asset placement. ( This means creating the game asset file at the requested location. )
Utilize the corresponding art sprite sheets, or render new assets if overly inspired.