UE4/5 Asset Parser
Installation
python -m pip install git+https://github.com/MinshuG/pyUE4Parse.git // minimal installation
python -m pip install git+https://github.com/MinshuG/pyUE4Parse.git[tex] // with texture decoders
Features
- Parse UE4/5 asset files(.uasset, .umap, .uexp, .ubulk)
- Convert Textures to PIL Image object
- Convert assets to json
- Supports reading .pak/.utoc containers
Usages
Basic Usages
```python
from UE4Parse.Assets.Objects.FGuid import FGuid
from UE4Parse.Provider import DefaultFileProvider, MappingProvider
from UE4Parse.Versions import EUEVersion, VersionContainer
from UE4Parse.Encryption import FAESKey
import logging
logging.getLogger("UE4Parse").setLevel(logging.INFO) # set logging level
path = r"C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks"
aeskeys = {
FGuid(0,0,0,0): FAESKey("0xFE478B39DF1B1D4E8D8DFD38272F216DBE933E7F80ADCC45DC4108D70428F37D"),
}
import gc; gc.disable() # temporarily disabling garbage collector gives a huge performance boost
provider = DefaultFileProvider(path, VersionContainer(EUEVersion.LATEST))
provider.initialize()
provider.submit_keys(aeskeys) # mount files
provider.load_localization("fr")
gc.enable() # enable garbage collector again
provider.mappings = MappingProvider("path/to/mappings.usmap")
package_path = 'FortniteGame/Content/Animation/Game/MainPlayer/Skydive/ParaGlide/MechanicalEngineer/BS_MechanicalEngineer_Into_NoPack_GLIDER'
package = provider.try_load_package(package_path)
if package is not None:
package_dict = package.get_dict() # get json serializable dict
# write package_dict to json
import json
with open('something.json', 'w') as f:
json.dump(package_dict, f, indent=4)
```
Converting Textures
```python
if texture := package.find_export_of_type("Texture2D"):
image = texture.decode() # returns PIL Image object
image.save("cool_image.png", "PNG") # save image
# for more information refer to https://pillow.readthedocs.io/en/stable/reference/Image.html?highlight=Image#PIL.Image.Image
```
Links