This library allows eu to generate a 3d model character with his customization and items. It is use Wowhead libraries to generate the rendering. This lib works with WotLK and Retail wow versions.
To utilize this library effectively, you need a copy of specific files sourced from Wowhead. While there are various methods to obtain these files, this document demonstrates the use of a replica server.
⚠️ Warning: The gaming data belongs to Wowhead. It's recommended to use them for personal purposes or small-scale projects, and definitely not for large commercial endeavors.
Bypass using a replica server. This lib calls the replica, which fetches files from the gaming repository. For this purpose, you can use bypass-cors-policies, which is specifically designed for such use cases. You can use it with docker or node.js.
To run the replica server with docker use following docker-compose.yml
version: '3'
services:
bypass-cors-policies:
image: miorey/bypass-cors-policies:v1
environment:
- SERVER_NAME=https://wow.zamimg.com
volumes:
- ./storage:/usr/src/app/storage
ports:
- "2999:3000"
Run docker-compose up
Alternatively, use Node.js for more details, refer to the: doc.
This library depends on jQuery 3.x and the Wowhead ZamModelViewer. Ensure they're loaded in your HTML pages:
Regarding the viewer.min.js
you can download it from zaming or from your localhost through the cors bypass server:
<script src="https://code.jquery.com/jquery-3.5.1.min.js"
integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0=" crossorigin="anonymous"></script>
AND
<script src="http://localhost:3000/modelviewer/live/viewer/viewer.min.js"></script>
OR
<script src="https://wow.zamimg.com/modelviewer/live/viewer/viewer.min.js"></script>
The library works well with both retail and WotLK. For WotLK, some adjustments need to be made. By default, the library is set up to work with WotLK by using this URL to retrieve the display ID for old items.
window.WOTLK_TO_RETAIL_DISPLAY_ID_API=`https://wotlk.murlocvillage.com/api/items`
When you want to use the lib for wow retail you just need to set this var to undefined
:
window.WOTLK_TO_RETAIL_DISPLAY_ID_API=undefined
Lastly, you must set up the CONTENT_PATH
environment variable.
This indicates the location of the data required to render the canvas.
If you're using the provided docker-compose
example, then:
window.CONTENT_PATH = `http://localhost:3000/modelviewer/live/`
The library can be used either be used in vanilla javascript and framework context
You have some usage examples here
With a js framework add the requirements files in your main html file in my Vue.js example this refers to
public/index.html
Install the library with:
npm i wow-model-viewer
Import the lib
import {generateModels} from 'wow-model-viewer';
In your html add the container of the model.
<div id="model_3d"></div>
Call the lib
const character = {
"race": 7,
"gender": 1,
"skin": 4,
"face": 0,
"hairStyle": 5,
"hairColor": 5,
"facialStyle": 5,
"items": [[1, 1170], [3, 4925], [5, 9575], [6, 25235], [7, 2311], [8, 21154], [9, 14618], [10, 9534], [15, 17238], [21, 20379], [22, 28787]]
};
generateModels(1, `#model_3d`, character);
To have more explanation about the character
json please refer to
Advanced usage with items and transmogrification
You can simulate a web-server in your machine using http-server
.
It's easy to install using npm:
npm install --global http-server
afterwards, you can run a webserver inside the project using:
http-server ./
To load the character my beautiful female gnome warlock
<head>
<script src="https://code.jquery.com/jquery-3.5.1.min.js"
integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0="
crossorigin="anonymous"></script>
<script src="http://localhost:3000/modelviewer/live/viewer/viewer.min.js"></script>
<script type="module" src="https://github.com/Miorey/wow-model-viewer/raw/master/index.js"></script>
</head>
<body>
<div id="model_3d"></div>
</body>
<script type="module">
import {generateModels} from './index.js';
const character = {
"race": 7,
"gender": 1,
"skin": 4,
"face": 0,
"hairStyle": 5,
"hairColor": 5,
"facialStyle": 5,
"items": [[1, 1170], [3, 4925], [5, 9575], [6, 25235], [7, 2311], [8, 21154], [9, 14618], [10, 9534], [15, 17238], [21, 20379], [22, 28787]]
};
generateModels(1, `#model_3d`, character);
</script>
./index.js
is the js file on the root level of this repository.
To have more explanation about the character
json please refer to
Advanced usage with items and transmogrification
The description of the character is
{
"race":7,
"gender":1,
"skin":4,
"face":0,
"hairStyle":5,
"hairColor":5,
"facialStyle":5,
"items": [[1,1170],[3,4925],[5,9575],[6,25235],[7,2311],[8,21154],[9,14618],[10,9534],[15,17238],[21,20379],[22,28787]]
}
The race
number refer to the following values
Race | Number |
---|---|
human | 1 |
orc | 2 |
dwarf | 3 |
nightelf | 4 |
scourge | 5 |
tauren | 6 |
gnome | 7 |
troll | 8 |
goblin | 9 |
bloodelf | 10 |
draenei | 11 |
worgen | 22 |
pandaren | 24 |
nightborne | 27 |
highmountaintauren | 28 |
voidelf | 29 |
lightforgeddraenei | 30 |
zandalaritroll | 31 |
kultiran | 32 |
darkirondwarf | 34 |
vulpera | 35 |
magharorc | 36 |
mechagnome | 37 |
dracthyr | 45 |
The gender
is 0
for female 1
for male.
The items is a 2 dimensional array the inner array contains the following values
[ slot, display-id ]
the slot is the body part where the stuff is displayed.\
Don't mismatch display-id
and item
\
Ex for the following
item: Atiesh, Greatstaff of the Guardian
the display-id
is 193838
to find it inspect. \
\
For some items a new
display-id
is set for those items a new slot is made. This library manage those display-id
so
basically you don't care.
Slot | Body | Is displayed |
---|---|---|
1 | Head | Yes |
2 | Neck | No |
3 | Shoulders | Yes |
4 | Body | Yes |
5 | Chest | Yes |
6 | Waist | Yes |
7 | Legs | Yes |
8 | Feet | Yes |
9 | Wrists | Yes |
10 | Hands | Yes |
11 | Finger 1 | No |
12 | Finger 2 | No |
13 | Trinket 1 | No |
14 | Trinket 2 | No |
15 | Back | Yes |
16 | Main Hand | Yes |
17 | Off Hand | Yes |
18 | Ranged | Yes |
19 | Tabard | Yes |
20 | Chest (Robe) | Yes |
21 | Main Hand (new) | Yes |
22 | Off Hand (new) | Yes |
If you need that the library manage the search of the display-id
based on our API and take in account player
transmogrification you can call it like following
import {findItemsInEquipments, generateModels} from './index.js'
const character = {
"race": 7,
"gender": 1,
"skin": 4,
"face": 0,
"hairStyle": 5,
"hairColor": 5,
"facialStyle": 5,
}
const equipments = [
{
"item": {
"entry": 3075,
"displayid": 15322
},
"transmog": {},
"slot": 0
}, {
"item": {
"entry": 2042,
"displayid": 20379
},
"transmog": {
"entry": 22632,
"displayid": 193838
},
"slot": 15
}];
findItemsInEquipments(equipments)
.then(async e => {
character.items = e;
const model = await generateModels(1, `#model_3d`, character);
});
In this case the display-id
of the transmog
will always replace the
display-id
of the item.
Change character distance
model.setDistance(2)
Fullscreen
model.setFullscreen(false)
Change Animation
model.setAnimation("Run")
Pause animation
model.setAnimPaused(true)
Returns the list of all available animations
model.getListAnimations()
Set animation angle to the zenith
model.setZenith(Math.PI)
Set animation angle to the azimuth
model.setAzimuth(Math.PI)
Remove any reference to the model object preventing memory leak
model.destroy()
Change character items without reload the full view. (This works only for characters not for NPCs / creature)
// paramters(slot, displayId, enchant)
model.updateItemViewer(1, 178278, 0)
Change character appearance without reloading:
model.setNewAppearance({
"skin": 4,
"face": 0,
"hairStyle": 5,
"hairColor": 5,
"facialStyle": 5,
})
To display the npc and items you can call generateModels
with:
To get the npc display ids you can go here
Prince of Lordaeron:
const model = await generateModels(1, `#model_3d`, {type: modelingType.NPC, id: 24949});
To display Atiesh, Greatstaff of the Guardian
const model = await generateModels(1, `#model_3d`, {type: modelingType.ITEM, id: 193841});
Description | Type | modelingType |
---|---|---|
Item | 1 | .ITEM |
Helm | 2 | .HELM |
Shoulder | 4 | .SHOULDER |
NPC | 8 | .NPC |
Character | 16 | .CHARACTER |
Humanoidnpc | 32 | .HUMANOIDNPC |
Object | 64 | .OBJECT |
Armor | 128 | .ARMOR |
Path | 256 | .PATH |
Itemvisual | 512 | .ITEMVISUAL |
Collection | 1024 | .COLLECTION |
To display the character of WoW classic you need to change your scripts:
<script src="http://localhost:3000/modelviewer/classic/viewer/viewer.min.js"></script>
and change following vars to:
window.CONTENT_PATH = `http://localhost:3000/modelviewer/classic/`
window.WOTLK_TO_RETAIL_DISPLAY_ID_API = undefined
when you call generateModels
you need to add a new param at the end "classic"
generateModels(1.5, `#model_3d1`, character, "classic");
⚠️For some items you can't display them with a customize character look, in this case you need to use
a new option "noCharCustomization": true
.
Ex:
const character2 = {
"race": 1,
"gender": 0,
"items": [[21, 679611]],
"noCharCustomization": true
}
window.model2 = await generateModels(1.5, `#model_3d2`, character2, "classic");
As this library is based on a minified version of the Wowhead model viewer, regular upgrades of this library may require you to clear your cached data.
If you are using a Docker bypass-cors-policies
container, you can follow these steps to clean up the cache:
docker exec -it [container_id_or_name] /bin/sh
# Inside your container
cd storage/
rm -rf *
If you are not using this Docker container, please adapt the cleanup process according to your environment.
if you are useing Vulpera(race=35) ,face
furColor
ears
snout
options is reqiured.
if you use dracthyr(race=45) primaryColor
secondaryColorStrength
secondaryColor
bodySize
horns
hornColor
options is reqiured.
Each contribution to this lib have to take in account js doc and typescript To generate the TypecSript declaration please execute the following:
npm run prepublish