Mmtrx / FS22_BetterContracts

Farming Simulator mod to enhance contracts handling
GNU General Public License v3.0
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[Suggestion]: Details on borrow equipment #214

Open AutumnGamer opened 7 months ago

AutumnGamer commented 7 months ago

I like how you can press D for more details on a job, and I was wondering if it is possible to add information about the borrowable equipment to the mix? Like at least the name of the items that you can borrow! If it doesn't fit in the UI, then maybe when you hover over it if it is doable? Thank you for considering!

Mmtrx commented 2 months ago

Nice idea, but it cannot work, because the lease equipment is only generated when you accept the job. The game then picks a random machine mix from a pre-defined list (missionVehicles.xml), according to job type and field size.

AutumnGamer commented 2 months ago

You can in fact already see the equipment that you will be getting when you press D for details. I have had instances where I didn't want one type or the other and I would use your mod to clear the contracts and refresh them until that field offered a different type of equipment. So for sure, it is picked random out of a predefined mix, but what you see in details is definitely what you get, so the picking happens before you accept the job, and you can actually re-roll it this way!

Mmtrx commented 2 months ago

Right, your analysis is correct.

In the meantime I was thinking about a future option to let the player scroll through the possible predefined mixes, when accepting a contract.