This repository contains rules for Bazel that can be used to generate Xcode projects from targets in your workspace.
If you run into any problems with these rules, please check our FAQ, check if another issue already exists and comment on it, or file a new issue!
We’ve also documented the high-level design goals of the ruleset.
If you are also using rules_xcodeproj for your project, feel free to open a PR to include it in the list above.
rules_xcodeproj | Bazel | rules_apple | rules_swift | Xcode | macOS | Supporting Branch |
---|---|---|---|---|---|---|
1.17.0+ | 6.3-7.x | 1.0.1–2.x | 1.x | 13.3–15.x | 13–14.x | main |
1.16.0 | 6.3-7.x | 1.0.1–2.x | 1.x | 13.3–15.2 | 13–14.x | - |
1.14.0-1.15.0 | 6.1-7.x | 1.0.1–2.x | 1.x | 13.3–15.2 | 13–14.x | - |
1.7.0-1.13.0 | 5.3–6.x | 1.0.1–2.x | 1.x | 13.3–15.2 | 12–13.x | - |
1.4.0-1.6.0 | 5.3–6.x | 1.0.1–2.x | 1.x | 13.3–14.3 | 12–13.x | - |
1.0-1.3.3 | 5.3–6.x | 1.0.1–2.x | 1.x | 13.3–14.2 | 12–13.x | - |
More versions of these tools and rulesets might be supported, but these are the ones we’ve officially tested with.
From the
release you wish to use,
copy the Bzlmod or WORKSPACE snippet into your repository.
If you want to manually build a release archive, you can use this command:
bazel build //distribution:release
.
Please see the documentation in the docs directory and examples in the examples directory.
Given a root level BUILD
file:
load(
"@build_bazel_rules_apple//apple:ios.bzl",
"ios_application",
"ios_unit_test",
)
load("@build_bazel_rules_swift//swift:swift.bzl", "swift_library")
load(
"@rules_xcodeproj//xcodeproj:defs.bzl",
"top_level_target",
"xcodeproj",
)
xcodeproj(
name = "xcodeproj",
project_name = "App",
tags = ["manual"],
top_level_targets = [
top_level_target(":App", target_environments = ["device", "simulator"]),
":Tests",
],
)
ios_application(
name = "App",
bundle_id = "com.example.app",
families = ["iphone", "ipad"],
infoplists = [":Info.plist"],
minimum_os_version = "15.0",
visibility = ["//visibility:public"],
deps = [":Lib"],
)
swift_library(
name = "Lib",
srcs = glob(["src/*.swift"]),
)
ios_unit_test(
name = "Tests",
bundle_id = "com.example.tests",
minimum_os_version = "15.0",
test_host = ":App",
visibility = ["//visibility:public"],
deps = [":TestLib"],
)
swift_library(
name = "TestLib",
srcs = glob(["test/*.swift"]),
)
You can then create the Xcode project with:
bazel run //:xcodeproj
The generated project will be in the workspace next to the BUILD
file at
App.xcodeproj
.