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ModFest
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fireblanket
A mod that improves performance, fixes bugs, and adds utilities for Modfest events.
https://example.com/?no modrinth because users are mean :(
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Block/entity tag adventure interaction blacklist
#19
sisby-folk
opened
2 months ago
1
Very basic /spawn command
#18
quat1024
closed
1 year ago
1
Fix Armor Stand and Core Physics movement on client
#17
Patbox
closed
1 year ago
1
feat: remove another useless check
#16
IThundxr
closed
1 year ago
0
reduce Create's Mechanical/Windmill/Clockwork Bearing sync frequency
#15
quat1024
closed
1 year ago
1
Add option to store block data as a flat array for faster access
#14
jaskarth
closed
1 year ago
0
Buffer builder optimizations
#13
maximumpower55
closed
1 year ago
0
Zstd all the things
#12
unascribed
closed
1 year ago
1
Lots of "Received passengers for unknown entity" in the console
#11
Virtuoel
closed
1 year ago
3
Carmot Shield syncing fix, add async packet sending, add chunk packet caching, io_uring, zstd full-stream compression
#10
unascribed
closed
1 year ago
0
Add Bobby to bad mods list, partially destroy Pehkui, decapitate PSWG
#9
unascribed
closed
1 year ago
1
Exit early with a warning if bad mods are installed
#8
unascribed
closed
1 year ago
0
Fix Batched Block Entity Update Packet handling
#7
techno-sam
closed
1 year ago
0
Make an allowlist for opting out of the BE sync optimization
#6
jaskarth
closed
1 year ago
1
Add blame for bad render calls, allow enabling BE masking with a sysprop
#5
unascribed
closed
1 year ago
0
Write block entity nbt on networking thread instead of server one
#4
Patbox
closed
1 year ago
1
Fix license, skip recipe lookup for empty grids, don't render hidden signs
#3
unascribed
closed
1 year ago
0
Possible optimization: hiding block entities
#2
TropheusJ
closed
1 year ago
3
Possible optimization: Glowcase's text optimizations for signs
#1
TropheusJ
closed
1 year ago
1