Closed breadguyyy closed 2 years ago
Currently working on fixing the mod for the latest update, it came at a bad time since I was in the middle of some other major changes that I haven't been able to thoroughly playtest.
Also I dont think the moon pillar drop chance configs are working right. I'm trying to make them only drop lunar items and I have the overwrite chance set to 100, but I only get white items.
I'll take a look at that.
Forgot to mention this in the patchnotes, but the Lunar bug is fixed now. Been changed from an overwrite chance into just a normal drop chance.
You are probably aware of these but the Raincoat rework and Shrine player count scaling options are broken.
Also, I've done a few more runs and I think some of the healing items are too strong, Seed and Scythe in particular. I felt pretty much unkillable with like 40 hp/s on kill from scythe by stage 5 and the 5% base lifesteal from Seed. I think Seed would be fine with just a number nerf down to like 3-4% (+2% per stack) or something, but I thought Scythe would be cool with regen on crit instead of on kill. For instance like 1-2 h/s on crit for a couple seconds, using the same stacking cap as it has for the on-kill currently. Also probably doesn't need the base 5% crit chance anymore since it gives crit on kill.
Anyway I don't think the patch broke anything else, cheers