Moffein / RiskyMod

A full-game overhaul for RoR2 inspired by Risk of Rain 1, aimed towards multiplayer and looping. Feel free to take parts of this mod for your own use as long as you credit me in the README.
MIT License
3 stars 5 forks source link

New patch bugs/balance feedback #28

Closed breadguyyy closed 2 years ago

breadguyyy commented 2 years ago

You are probably aware of these but the Raincoat rework and Shrine player count scaling options are broken.

Also, I've done a few more runs and I think some of the healing items are too strong, Seed and Scythe in particular. I felt pretty much unkillable with like 40 hp/s on kill from scythe by stage 5 and the 5% base lifesteal from Seed. I think Seed would be fine with just a number nerf down to like 3-4% (+2% per stack) or something, but I thought Scythe would be cool with regen on crit instead of on kill. For instance like 1-2 h/s on crit for a couple seconds, using the same stacking cap as it has for the on-kill currently. Also probably doesn't need the base 5% crit chance anymore since it gives crit on kill.

Anyway I don't think the patch broke anything else, cheers

Moffein commented 2 years ago

Currently working on fixing the mod for the latest update, it came at a bad time since I was in the middle of some other major changes that I haven't been able to thoroughly playtest.

breadguyyy commented 2 years ago

Also I dont think the moon pillar drop chance configs are working right. I'm trying to make them only drop lunar items and I have the overwrite chance set to 100, but I only get white items.

Moffein commented 2 years ago

I'll take a look at that.

Moffein commented 2 years ago

Forgot to mention this in the patchnotes, but the Lunar bug is fixed now. Been changed from an overwrite chance into just a normal drop chance.