Moffein / RiskyMod

A full-game overhaul for RoR2 inspired by Risk of Rain 1, aimed towards multiplayer and looping. Feel free to take parts of this mod for your own use as long as you credit me in the README.
MIT License
2 stars 5 forks source link

RiskyMod

A full-game overhaul that aims to bring it closer to RoR1's balance. My main priority is multiplayer, but the mod is balanced in solo as well. Nearly every change from this mod can be toggled on/off, so you can configure it to your liking!

I highly recommed installing https://thunderstore.io/package/Moffein/EliteReworks/ to go with this.

Quick change list can be found at https://thunderstore.io/package/Risky_Lives/RiskyMod/wiki/ Full change list can be found at https://docs.google.com/document/d/1Igxdur0M33fdkcDLYgDEbLE0M4-89gSTorxgdn-oyKs/

Feel free to take features of this mod and release them as standalone as long as you link the original GitHub repo in the README.

Contact me if you're interested in translating the mod!

Compatibility

This mod is compatible with nearly all content mods. The only things that will conflict are other mods that modify the Vanilla balance such as FlatItemBuff, but you can make it work by editing your RiskyMod config to disable conflicting features (ex. make sure you dont have both mods trying to modify Leeching Seed).

Main Features

Other Changes

Installation

Place RiskyMod.dll AND the language folder in /Risk of Rain 2/BepInEx/plugins/RiskyMod

For Developers

To make custom allies compatible with RiskyMod's ally changes, use these items located in AllyItems.cs:

These are always initialized even if Ally changes are disabled and their effects have config-checking built-in, so you can simply add them to your allies without having to worry about anything.

Make sure these are only given to Player-team allies, since they'll be painful to fight against (in a bad/unintuitive way) when they're given to enemies.