Moffein / RiskyMod

A full-game overhaul for RoR2 inspired by Risk of Rain 1, aimed towards multiplayer and looping. Feel free to take parts of this mod for your own use as long as you credit me in the README.
MIT License
2 stars 5 forks source link

(Suggestion) Tweak Void Survivor corrupted mode #29

Closed Tymmey closed 2 years ago

Tymmey commented 2 years ago

I noticed how the corrupted mode is sometimes useless or not fitting the gameplay situation.

Would it be possible, similar to normal primary, to make the corrupted handbeam also a main state, so that using secondary will not interrupt it. Also I noticed, that the interruption and time loss from using the special skill to replenish corruption takes too long. Somehow getting 25% while losing 10% already seems useless. Would be nice, to havethis also not interrupt the handbeam and be a little bit faster...

This is not necessary and basicaly just a stupid idea If you wann go further... maybe make corruption loss based on skill use... 1s primary = 1% secondary = 10% utility = 25% or something like this.

thanks guys!

Moffein commented 2 years ago

I'll take a look at the Corrupted Special and Skill Multitasking while Corrupted. Probably will leave Corruption drain as-is since I like the time-limited aspect of it.

Tymmey commented 2 years ago

Oh man, you're the best, thanks mate!