Moffein / RiskyMod

A full-game overhaul for RoR2 inspired by Risk of Rain 1, aimed towards multiplayer and looping. Feel free to take parts of this mod for your own use as long as you credit me in the README.
MIT License
2 stars 5 forks source link

Minor incompatibility issues with "GoldenCoastPlus" and "FlatItemBuff" #52

Closed Aaron00000 closed 7 months ago

Aaron00000 commented 7 months ago

Despite not mentioning any changes to the Lost Seer's Lenses, enabling RiskyMod somehow prevents FlatItemBuff's changes to the Lost Seer's Lenses from applying. Also, the changes RiskyMod makes to Titans/Aurelionite can conflict with changes GoldenCoastPlus makes to Aurelionite, perhaps a separate toggle for Aurelionite could be added in RiskyMod?

Moffein commented 7 months ago

I can add a separate toggle for the Aurelionite. For the FlatItemBuff incompatibility, could you boot your game up to the main menu and post your LogOutput.log file here? The file can be found via r2modman -> Settings -> Locactions -> Browse Profile Folder, inside the BepInEx folder.

Aaron00000 commented 7 months ago

LogOutput.log

Might not hurt to check and see if similar issues with other items may crop up. If it's happening with stuff that shouldn't be affected by the mod, it may well happen with items actually affected by RiskyMod even if the changes are disabled.

Moffein commented 7 months ago

If you can, export your mod profile as a file via r2modman and post it here as well. Will take a look when I get the chance.

Aaron00000 commented 7 months ago

Did a bit more testing. On a fresh profile (With only FlatItemBuff, AeroLt, RiskyMod, and BetterUI freshly installed along with the configs ported over from my standard profile), there isn't a conflict with the Lenses change from FlatItemBuff. Oddly enough however, on my main profile the Lenses' change won't take place if RiskyMod is on, but will go through if RiskyMod is off. To my knowledge, no other mods should be affecting the Lenses.

Profile code since Github won't accept the profile format: 018bef2c-7b9a-2f2e-7289-767333e375a2

Moffein commented 7 months ago

I've done some testing, and found that disabling the Hunter's Harpoon, Leeching Seed, and Ben's Raincoat from FlatItemBuff seems to fix it. What was happening was the mod was crashing early-on into loading, so any changes that were supposed to run after the problem-sections ended up not being run.

I'm not sure what the exact cause is, but if you would like to test which changes work/don't, you can check your LogOutput.log, CTRL+F "FlatItemBuff", and see if there's any big error messages when the mod loads along with if the error shows any associated item change at the bottom. You can also check for errors with RiskyMod by searching for "RiskyMod:", as the mod is designed to report errors and continue loading even if problems arise.

In the meantime, I'll be adding in the Aurelionite config.

Aaron00000 commented 7 months ago

Looks like I'd forgotten to turn those changes off back when I first installed RiskyMod, everything else was already off. Thanks for the help.