Falling block game for Android (Mobile and TV), iOS, Web browsers. Works on desktops, too.
Falling Lightblocks is available on itch, GameJolt and the usual mobile app stores. Visit its website for the links.
The game is implemented with libGDX. Follow the docs to get it to work.
The intention behind this is to:
Contributions are welcome: bug fixes, enhancements, translations, opening issues etc.
There's a single resource bundle file with all strings to be localized. Use it as a template for a new file strings_XX.properties with XX being the ISO language code. Please be aware that Falling Lightblocks can (so far) only display Latin based characters.
Please be aware that Falling Lightblocks is designed with certain design principles in mind, so if you plan to make some more efforts, please open an issue to check if your ideas will fit the game.
Some principles the game and its evolvement is based on:
For everyone viewing the source code: Sorry for all the German comments and commit messages that will make it more difficult for you. I didn't plan to open the source from the beginning, and I tend to write notes for myself in my native tongue.
To set up a multiplayer server with a vserver, you can deploy to Heroku or dokku with
git subtree push --prefix server remotename master
For local play or other setups, you can build a jar file with
gradlew server:build
OpenJDK8 for building and using recommended.