At the moment the TransitActor just sets the task time as 1 minute
To calculate transit time we'll need to have a look at the current location and the destination, and they will each need to have something like latitude/longitude to calculate the distance
To make things easier we can have a constant speed of travel and a point-to-point "as the crow flies" route
If the current location isn't defined or it's on another world then we can use a constant, like 1 minute to travel between worlds
At the moment the
TransitActor
just sets the task time as 1 minuteTo calculate transit time we'll need to have a look at the current location and the destination, and they will each need to have something like latitude/longitude to calculate the distance
To make things easier we can have a constant speed of travel and a point-to-point "as the crow flies" route
If the current location isn't defined or it's on another world then we can use a constant, like 1 minute to travel between worlds