Player Motion is an explosion-based library that uses subtick timing to ensure that only one player is pushed by the blast without any side effects.
Credit to @BigPapi13 for making the original library this is inspired by. This project aims to succeed it.
Credit to nedraw
from the minecraft commands discord for the ender crystal methodology & implementation this is now based on.
Credit to @SuperSwordTW for helping make significant math performance & stability improvements.
scoreboard players set $strength player_motion.api.launch 10000
function player_motion:api/launch_looking
$strength
represents motion in blocks/tick, scaled by 10000. A strength of 10000 will push the player at 1 block/tickscoreboard players set $x player_motion.api.launch 500
scoreboard players set $y player_motion.api.launch 12000
scoreboard players set $z player_motion.api.launch -3125
function player_motion:api/launch_xyz
$x
, $y
, and $z
are the strength in blocks/tick to launch the player in the x, y, and z directionsNote: These functions are additive* and will apply motion in addition to existing motion rather than directly setting it to whatever input you send
While this library is likely the closest we've gotten to perfect player motion manipulation, there are some limitations worth mentioning:
If you know any possible solutions or would like to help fixing these problems, please let me know!