Muqsit / SimplePacketHandler

A PocketMine-MP library/virion that provides a simple API to handle data packets per network session.
https://poggit.pmmp.io/ci/Muqsit/SimplePacketHandler
GNU General Public License v3.0
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SimplePacketHandler

Put an end to the if-elseif instanceof hell.

API Documentation

Packet Monitor

Monitor data packets - use this if you aren't modifying the outcome of the event.
Packet monitor registers DataPacket(Receive/Send)Event(s) at MONITOR priority.

Use case:

/** @var Plugin $plugin */
$packet_monitor = SimplePacketHandler::createMonitor($plugin);

$packet_monitor->monitorIncoming(function(LoginPacket $packet, NetworkSession $origin) : void{
    $this->getLogger()->debug("Received LoginPacket from #" . spl_object_id($origin));
});

$packet_monitor->monitorIncoming(function(ServerSettingsResponsePacket $packet, NetworkSession $origin) : void{
    $this->getLogger()->debug("Received server settings response from {$origin->getPlayer()->getName()}");
});

$packet_monitor->monitorOutgoing(function(SetActorDataPacket $packet, NetworkSession $target) : void{
    $this->getLogger()->debug("Sent SetActorDataPacket to #" . spl_object_id($target));
});

The LoginPacket example above is the equivalent of:

/**
 * @param DataPacketReceiveEvent $event
 * @priority MONITOR
 */
public function onDataPacketReceive(DataPacketReceiveEvent $event) : void{
    $packet = $event->getPacket();
    if($packet instanceof LoginPacket){
        $origin = $event->getOrigin();
        $this->getLogger()->debug("Received LoginPacket from #" . spl_object_id($origin));
    }
}

The SetActorDataPacket example above is the equivalent of:

/**
 * @param DataPacketSendEvent $event
 * @priority MONITOR
 */
public function onDataPacketSend(DataPacketSendEvent $event) : void{
    foreach($event->getPackets() as $packet){
        if($packet instanceof SetActorDataPacket){
            foreach($event->getTargets() as $target){
                $this->getLogger()->debug("Sent SetActorDataPacket to #" . spl_object_id($target));
            }
        }
    }
}

Packet Interceptor

Handle data packets - DataPacket(Receive/Send)Event(s) are registered at < MONITOR priority.

Use case:

/** @var Plugin $plugin */
$packet_interceptor = SimplePacketHandler::createInterceptor($plugin);

$packet_interceptor->interceptIncoming(function(AdventureSettingsPacket $packet, NetworkSession $origin) : bool{
    if($packet->getFlag(AdventureSettingsPacket::FLYING)){
        return false; // cancels the DataPacketReceiveEvent
    }
    return true; // do nothing
});

$packet_interceptor->interceptOutgoing(function(SetTimePacket $packet, NetworkSession $target) : bool{
    $custom_player = CustomPlayerManager::get($target->getPlayer());
    if($custom_player->getPTime() !== $packet->time){
        $target->sendDataPacket(SetTimePacket::create($custom_player->getPTime()));
        return false;
    }
    return true;
});

The AdventureSettingsPacket example above is the equivalent of:

/**
 * @param DataPacketReceiveEvent $event
 * @priority NORMAL
 */
public function onDataPacketReceive(DataPacketReceiveEvent $event) : void{
    $packet = $event->getPacket();
    if($packet instanceof AdventureSettingsPacket){
        $origin = $event->getOrigin();
        if($packet->getFlag(AdventureSettingsPacket::FLYING)){
            $event->cancel();
        }
    }
}

The SetTimePacket example above is the equivalent of:

/**
 * @param DataPacketSendEvent $event
 * @priority NORMAL
 */
public function onDataPacketSend(DataPacketSendEvent $event) : void{
    foreach($event->getPackets() as $packet){
        if($packet instanceof SetTimePacket){
            $targets = $event->getTargets();
            $new_targets = $targets;
            foreach($new_targets as $index => $target){
                $custom_player = CustomPlayerManager::get($target->getPlayer());
                if($custom_player->getPTime() !== $packet->time){
                    $target->sendDataPacket(SetTimePacket::create($custom_player->getPTime()));
                    unset($new_targets[$index]);
                }
            }

            if(count($new_targets) !== count($targets)){
                // Cancel the event, try sending the remaining targets the
                // batch of packets again.
                $event->cancel();
                if(count($new_targets) > 0){
                    $new_target_players = [];
                    foreach($new_targets as $new_target){
                        $new_target_players[] = $new_target->getPlayer();
                    }
                    $this->getServer()->broadcastPackets($new_target_players, $event->getPackets());
                }
                break;
            }
        }
    }
}