In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape.
How will you re-shape the world? Will you join with a plucky band of survivors to fight off all-comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideals on the Wasteland? Ghoul or robot, paladin or raider, it’s your choice - and the consequences are yours. Welcome to the Wasteland. Welcome to the world of Fallout.
This community contributed and maintained system for playing Fallout: The Roleplaying Game with the Foundry VTT virtual tabletop software has been produced with the explicit consent of Modiphius Entertainment.
All copyright assets included in the system are used with the explicit consent of Modiphius Entertainment. The system developers hold no claims to these underlying copyrighted assets.
Many thanks to Modiphius for allowing the inclusion of many player facing item compendiums which contain various classes of item from the core rulebook. Their generosity means the system comes with compendiums containing 1031 items from the core rulebook.
/r 1dc
" and modifiers to count the effects ("/r 1dcef
") or count total results summed ("/r 1dcsum
")1dh
" (Thanks to @e4g13 for making images for the location die. Check out his cool fallout maps on http://www.patreon.com/e4g13)@fos[DC]
or @fos[CD]
for DC (Pip-Boy) die symbol@fos[PH]
for Physical damage type@fos[EN]
for Energy damage type@fos[PO]
for Poison damage type@fos[RA]
for Radiation damage typesystem.attributes.str.value, Override, 11
This might change in the future but for now:
There is no item of this type but you can use Foundry's Active Effect on the character sheet to create one "Passive Effect" with this values:
system.attributes.str.value, Override, 11
Players can then toggle it depending if they are in or out of the Power Armor.
Allowing players to have Power Armor and Armor equipped at the same time on different body parts is intentional. Still, when calculating resistances for the body part these will not stack! Only Clothing stacks with other apparel types on the same body part.
In some situations GMs might allow that you could be in a power armor frame with only power-armor-torso for example but still receive "Armor" bonuses on the other parts of your body. Your game table should decide about that and it is up to the players to equip/unequip their apparel accordingly.
Weapon mods and Apparel mods can be added to the character sheet as items. To add them to your Weapons and Apparel you will need to write their names in your weapon/apparel item sheets. Since there is no native Foundry support for Items to contain other Items I am looking for some sort of work around, but for now you will need to be a good player and take care of those numbers and effects on your own. Pen and Paper style.
Foundry VTT: Limited License Agreement for module development.
All copyright assets used with explicit consent from Modiphius Entertainment. The system developers hold no claims to underlying copyrighted assets.
@e4g13 for making new images for the location die. Check out his cool fallout maps on http://www.patreon.com/e4g13
This system uses various icons from Game-icons.net, including icons created by Caro Asercion, Delapouite, Lorc and Skoll