Spirit Grades go up from 1 to 6 and affect the spirit technique they make. When a Spirit technique is crafted the grade of the essence affects several aspects of the technique. These include:
[x] The number of damage dice the technique deals.
For each grade above 1, the technique deals an additional 1 die of damage.
Damage equals:
(X + SG)dY
[x] The DC of the technique's saving throws.
DC equals:
10 + Prof + Spirit Grade
[x] The range the technique has (Currently sticking with adding an extra 10 feet of range).
For each grade above 1 the range of the effect increases by 10 feet. So a circle with a radius of 20 feet would go up to a circle with a radius of 30 feet.
Range equals:
X + (10 * SG)
[x] The number of targets the technique can hit.
For each grade above 1 the number of targets the technique has increases by 1 if its a single target technique.
Targets equals:
X + SG - 1
Target and Range are unable to take @grade as values and need to be fixed. Damage appears to be able to take @grade just fine.
Spirit Grades go up from 1 to 6 and affect the spirit technique they make. When a Spirit technique is crafted the grade of the essence affects several aspects of the technique. These include:
For each grade above 1, the technique deals an additional 1 die of damage.
Damage equals:
(X + SG)dY
DC equals:
10 + Prof + Spirit Grade
For each grade above 1 the range of the effect increases by 10 feet. So a circle with a radius of 20 feet would go up to a circle with a radius of 30 feet.
Range equals:
X + (10 * SG)
For each grade above 1 the number of targets the technique has increases by 1 if its a single target technique.
Targets equals:
X + SG - 1
Target and Range are unable to take
@grade
as values and need to be fixed. Damage appears to be able to take@grade
just fine.