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N1ckn1ght
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CCE
Custom chess engine, but abandoned bitboardless attempt on Rust.
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Some progress
#18
N1ckn1ght
closed
1 year ago
0
Calculated hash can be lost in some cases where it's needed
#17
N1ckn1ght
opened
1 year ago
1
Board method if_any_move is possible for faster minimax analysis on leafs
#16
N1ckn1ght
opened
1 year ago
0
Better pre-ordering moves based on from-to coordinates (?)
#15
N1ckn1ght
opened
1 year ago
0
Handle same hash positions with different move depth
#14
N1ckn1ght
opened
1 year ago
0
Expand character's powers (again)
#13
N1ckn1ght
opened
1 year ago
0
Expand character methods - let them pick a move out of list of evaluated moves
#12
N1ckn1ght
closed
1 year ago
0
Interface implementation
#11
N1ckn1ght
opened
1 year ago
0
Moar unit tests!
#10
N1ckn1ght
closed
1 year ago
0
Don't speed too much time on searching the fastest mate if any possible
#9
N1ckn1ght
closed
1 year ago
1
Store already calculated position evals (hash positions)
#8
N1ckn1ght
closed
1 year ago
1
Move en_passant possibility check out of add_moves_p method
#7
N1ckn1ght
closed
1 year ago
1
Board class is REALLY difficult to modify
#6
N1ckn1ght
opened
1 year ago
1
Constant bimaps are initializing every time Board class initializing
#5
N1ckn1ght
opened
1 year ago
1
Double cheks sometimes untraceable by add_check_bits method
#4
N1ckn1ght
opened
1 year ago
0
Handle Fischer's castlings
#3
N1ckn1ght
opened
1 year ago
0
Export as FEN
#2
N1ckn1ght
opened
1 year ago
0
Store piece availability and their positions
#1
N1ckn1ght
opened
1 year ago
0